Arrimus Ultimate 3D Modeling Course

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您将学到什么

了解如何使用 3DS Max 重新拓扑、建模和设计机械角色。
了解如何使用 Blender 重新拓扑、建模和设计机械角色。
了解如何在 Zbrush 中进行基本雕刻。
了解如何将 CAD/NURBS 集成到您的设计中。本课程使用可塑性(beta)。

要求

确保您安装了您选择的多建模程序。虽然我使用了 Max 和 Blender,但您也可以使用 Modo、NVil、Cinema4D、XSI 或其他任何可以处理多边形建模的东西。我还推荐用于雕刻的平板电脑。对于雕刻软件,您可以使用 Blender 或 Zbrush。对于 CAD,我推荐 Plasticity,它目前处于测试阶段并且是免费的,当它发布时将非常实惠。Shapr3D 和 Fusion 360 也是不错的选择。

描述

在本课程中,您将学习如何使用多边形、雕刻和 CAD 程序来获得最佳效果。非常强调使用所有程序的最强方面来充分利用您的 3D 设计体验。您将学习在 3D Studio Max、Blender、Zbrush 和 Plasticity 中以良好的水平工作。您将了解如何在 Zbrush 中进行雕刻,并利用 Zbrush 流畅且响应迅速的 dynamesh 系统在初始阶段快速探索您的设计。您还将学习如何在仍处于雕刻阶段时快速绘制和设置配色方案。然后,您将学习如何在 3DS Max 和 Blender 中重新拓扑并继续您的设计。在创建更简洁的电影资产拓扑后,您将学习如何进一步细化、定义和详细说明您的对象以达到高标准。最后,您将学习如何将细分网格导出到 MoI 和 Plasticity,以添加清晰干净的 CAD 细节。在本课程结束时,您将很好地掌握各种物体的建模,从有机大脑到面部再到机械腿和武器,您将能够创建一个具有良好混合肉质部分的生物或机甲以及光滑和锋利的坚硬表面物体。

概述

第 1 节:项目介绍

第 1 讲 Blender 简介

第 2 讲 Max 1 简介

第 3 讲 Max 2 简介(热键 1)

第 4 讲 Max 3 简介(热键 2)

第5讲可塑性介绍

第 6 讲 Zbrush 简介

第 7 讲 灵感瞬间 (MoI) 简介

第 8 讲 MoI 2 简介

第 2 部分:Blender(+Zbrush 和可塑性)

第 9 讲 Zbrush 第 1 部分(基础造型)

第 10 讲 Blender 第 1 部分(重新拓扑)

第11讲搅拌机第2部分

第12讲可塑性第1部分(腿)

第13讲搅拌机第3部分

第14讲可塑性第2部分(武器)

第15讲 Zbrush Part 2(造型细化)

第 16 讲 Kitbashing 创建的资产

第17讲搅拌机第4部分

第18讲搅拌机第5部分

第 3 部分:3DS Max

第19讲很酷的形状

第20讲 自由造型1

第21讲 自由造型2

第22讲 对称的乐趣

第23讲将对象集成在一起

本课程面向对 3D 建模、3D 概念设计和希望将各种 3D 工具集成到他们的工具集中的概念艺术家感兴趣的人。本课程面向希望将其他建模风格融入其工作流程的初学者和中级用户。示例:想要尝试 CAD 建模以改进其设计的 Blender 用户。

 

Published 9/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 11.85 GB | Duration: 13h 46m

Work with a variety of programs to supercharge your designs.

What you’ll learn
Learn how to retopologize, model, and design a mechanical character with 3DS Max.
Learn how to retopologize, model, and design a mechanical character with Blender.
Learn how to sculpt in Zbrush at a basic level.
Learn how to integrate CAD/NURBS into your designs. Plasticity(beta) is used for this course.
Requirements
Make sure you have your poly-modeling program of choice installed. Although I used Max and Blender you can also use Modo, NVil, Cinema4D, XSI, or anything else that can handle poylgon modeling. I also recommend a tablet for sculpting. For sculpting software you can use Blender or Zbrush. For CAD I recommend Plasticity which is currently in beta and is free and when it is released will be very affordable. Shapr3D and Fusion 360 are also good choices.
Description
In this course you will learn how to work with polygon, sculpting, and CAD programs to get the best of all worlds. There is a strong emphasis on using the strongest aspects of all programs to get the most out of your 3D design experience. You will learn to work at a good level in 3D Studio Max, Blender, Zbrush, and Plasticity. You will learn how how sculpt in Zbrush and take advantage of Zbrush’s fluid and responsive dynamesh system to quickly explore your design in the initial stages. You will also learn how to quickly paint and set up a color scheme while you are still in the sculpting phase. Then, you will learn how to retopologize and continue your design in 3DS Max and Blender. After creating cleaner simpler film asset topology you will learn how to further refine, define, and detail your object to a high standard. Finally, you will learn how to export your subdivision mesh to MoI and Plasticity to add crisp and clean CAD details. At the end of this course you will have a good grasp on modeling a wide variety of objects, from organic brains to faces to mechanical legs and weapons and you will be able to create a creature or mech that has a good mix of fleshy parts as well as sleek and sharp hard surface objects.

Overview

Section 1: Program Introductions

Lecture 1 Intro to Blender

Lecture 2 Intro to Max 1

Lecture 3 Intro to Max 2 (Hotkeys 1)

Lecture 4 Intro to Max 3 (Hotkeys 2)

Lecture 5 Intro to Plasticity

Lecture 6 Intro to Zbrush

Lecture 7 Intro to Moment of Inspiration (MoI)

Lecture 8 Intro to MoI 2

Section 2: Blender (+Zbrush and Plasticity)

Lecture 9 Zbrush Part 1 (Base Sculpt)

Lecture 10 Blender Part 1 (Retopology)

Lecture 11 Blender Part 2

Lecture 12 Plasticity Part 1 (Leg)

Lecture 13 Blender Part 3

Lecture 14 Plasticity Part 2 (Weapon)

Lecture 15 Zbrush Part 2 (Sculpt Refinement)

Lecture 16 Kitbashing Created Assets

Lecture 17 Blender Part 4

Lecture 18 Blender Part 5

Section 3: 3DS Max

Lecture 19 Cool Shapes

Lecture 20 Freeform Modeling 1

Lecture 21 Freeform Modeling 2

Lecture 22 Fun with Symmetry

Lecture 23 Integrating Objects Together

This course is intended for people interested in 3D modeling, 3D concept design, and concept artists who want to integrate a wide range of 3D tools into their toolset. This course is intended for beginners and intermediate users who would like to incorporate other modeling styles into their workflow. Example: Blender users who would like to try CAD modeling to improve their designs.

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