Creating a Hero Weapon for Games

深入了解次世代游戏武器和道具的制作流程。跟随 Facepunch Studios 首席武器与道具艺术家 Thomas Butters,他将分享他的知识、工作流程以及创作高品质艺术作品的技巧,从最初的参考资料收集阶段到精美作品集的渲染,涵盖所有环节。跟随 Tom,他将带您了解 Blender 中的整个建模流程,首先运用布尔运算创建草图网格,同时一丝不苟地遵循参考资料。然后,Tom 将过渡到中多边形建模,对细节进行精细调整,并演示有效的细分建模技术。接下来,Tom 将模型导入 ZBrush,将精准的参考资料与艺术自由度相结合,创建高多边形模型。之后,他将展示行业标准技术,以中多边形网格为基础,高效准确地创建低多边形模型。他还把通常令人望而生畏的 UV 解包和 Marmoset Toolbag 中的纹理烘焙任务,变成了轻松愉快的流程。这个 6.5 小时的研讨会的最后阶段,将涵盖从零开始创建逼真细致的材质。Tom 将指导您使用投影 Alpha 通道和手绘草图来提升武器或道具的最终外观,确保最终呈现精致专业的成果。最后,我们将利用 Marmoset Toolbag 创建精美的渲染图,帮助您打造令人惊艳的作品集,展现您作品的精髓。虽然这个 6.5 小时的研讨会使用了各种 Blender 插件,但学员仍然可以使用原始设置继续学习。 所有经验水平的人都可以轻松掌握这些知识和技术,并且它们也可以应用于其他建模应用程序。Tom 提供了他的 Marmoset Toolbag 演示场景、Substance 文件和 PureRef 图像板。

使用的软件
Marmoset 工具包 Blender ZBrush Substance Painter

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Duration 6h 40m Project Files Included MP4

Title: The Gnomon Workshop – Creating a Hero Weapon for Games

Info:
Take a deep dive into the creation process of making next-gen, production-ready weaponry and prop art for games. Follow along as Thomas Butters, Lead Weapon & Prop Artist at Facepunch Studios, shares his knowledge, workflow, and tips for producing high-quality art, starting from the very beginning stage of reference gathering through to rendering beautiful portfolio shots, covering everything in-between. Join Tom as he takes you through the entire modeling process in Blender, starting with the creation of a blockout mesh using the power of booleans while meticulously adhering to reference materials. Tom will then transition to mid-poly modeling, where he fine-tunes the details and demonstrates effective sub-divisional modeling techniques. Next, the model is taken into ZBrush where Tom blends accurate references with artistic freedom to create a high-poly model. From there, he showcases industry-standard techniques to efficiently and accurately create the low-poly model using the mid-poly mesh as a base. He also transforms the typically dreaded tasks of UV unwrapping, and baking textures in Marmoset Toolbag into enjoyable and straightforward processes. The final stage of this 6.5-hour workshop covers the creation of believable, detailed materials from scratch. Tom guides you through using projected alphas and hand-painted scratchwork to elevate the final look of your weapon or prop, ensuring a polished and professional result. To wrap up, we takes some time to create beautiful renders in Marmoset Toolbag, helping you to craft stunning portfolio pieces that showcase your work at its best. While this 6.5-hour workshop uses various add-ons for Blender, students can still follow along using vanilla settings. The knowledge and techniques are all easily accessible for all experience levels and can be used in other modeling applications, too. Tom has provided his Marmoset Toolbag presentation scene, Substance file, and PureRef image board.

SOFTWARE USED
Marmoset Toolbag Blender ZBrush Substance Painter

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