Gumroad – Mari – Node Based Texturing for Characters

6eiXkmg

这个深入的教程将介绍我在 Mari 中基于节点的纹理工作流程。在过去的几年里,这个过程一直在反复进行,并在故事片制作环境中进行了尝试和测试。

我们将从演示我的自定义模板开始,该模板专门设计用于在 Mari 中以最高质量可视化您的纹理。从那里我们将对皮肤进行纹理处理,化妆并对服装进行纹理处理。我们会将这些贴图应用于 Maya 中的一些着色器,我将在其中解释保持着色器简单而又不过分复杂的重要性。我还将提供一个奖励章节,展示我在 Mari 中雕刻的技术,并解释使用该技术的好处。

我将提供自定义模板供您开始使用,以及我专门为角色上的尖锐皱纹细节开发的皱纹刷。

如果您没有 Mari 的副本,您始终可以使用其网站 Mari Non-Commercial 上的非商业版。此版本不如完整版强大,但您仍然可以制作一些为您的投资组合扎实使用它。我什至为这个版本的 Mari 创建了一个单独的模板。

我已经记录了大部分的纹理过程,只是遗漏了我在章节之间所做的一些细微调整,但我一定会在下一章中回顾这些变化,解释我的思考过程并准确展示所做的变化。

章节:
奖励章节——Mari 简介

Chapter01 – 应用 vFace 贴图
Chapter02 – 模板概述
Chapter03 – 初始纹理场景设置
Chapter04 – 皮肤纹理
Chapter05 – 皮肤镜面反射粗糙度
Chapter06 – 烘焙实用贴图以优化皮肤
Chapter07 – 化妆
Chapter08 – SSS Mask
Chapter09 – 金属纹理
Chapter10 – 纹理化服装
第 11 章 – 最后润色
第 12 章 – 在 Mari 中雕刻皱纹

Duration Project Files Included MP4

Title: Gumroad – Mari – Node Based Texturing for Characters

Info:
This in-depth tutorial will go over my node-based texturing workflow in Mari. This process has been iterated on for the last couple of years, tried and tested in a feature film production environment.

We will begin with a demo of my custom template specifically designed to visualise your textures to the highest quality within Mari. From there we will texture the skin, apply makeup and texture the costume. We will apply these maps to some shaders in Maya where I explain the importance of keeping shaders simple without over complicating them. I will also be providing a bonus chapter where I show my technique of sculpting within Mari and explain the benefits of using this technique.

I will be providing both the custom template for you to start from, as well as the wrinkle brush which I have depeloped specificaly for sharp wrinkle detail on your characters.

If you don’t own a copy of Mari, you can always use the Non-Commercial version found on their website Mari Non-Commercial.This version isn’t as robust as the full version, but you should still be able to produce some solid work with it for your portfolio. I have even created a sperate template just for this version of Mari.

I have recorded most of the texture process, just leaving out some slight tweaks I made in between chapters, but I make sure to go over the changes in the following chapter explaining my thought process and showing exactly the changes that were made.

Chapters:
Bonus Chapter – Intro to Mari

Chapter01 – Applying vFace maps
Chapter02 – Template Overview
Chapter03 – Initial Texture Scene Setup
Chapter04 – Texturing the Skin
Chapter05 – Skin Specular Roughness
Chapter06 – Baking Utility Maps to Refine the Skin
Chapter07 – Makeup
Chapter08 – SSS Mask
Chapter09 – Texturing the Metal
Chapter10 – Texturing the Costume
Chapter11 – Final touches
Chapter12 – Sculpting wrinkles in Mari

Programs Used:

– Mari
– Maya
– Arnold

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/42843.html

赞 (0)
steven的头像steven
上一篇 2023年4月10日
下一篇 2023年4月10日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部