CGCircuit – Realistic 3D Character with Zbrush

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在此在线课程中,观众将学习如何使用 Zbrush、Maya 和 Substance Painter 创建一个准备好用于生产的逼真人体。我们将以我认为最好的学习方式来学习人体解剖学,那就是亲自动手。除了通过人体解剖学的理论和名称,我们将一一创建整个骨骼和身体的主要肌肉。通过这种方式,我们将开始了解身体的内部结构,以便以后将其应用于任何角色。在有了解剖学基础后,我们将从上一门课程中学习我们的概念,我们将对身体进行雕刻、重新拓扑和纹理处理。我们将在 Zbrush 中进行所有雕刻,在 Maya 中进行重新拓扑和 UV,在 Substance 3D Painter 中进行纹理处理。

本课程专为对现实主义、解剖学和人体充满热情的初学者和中级学生而设计。这是系列教程的第三部分,我们将在其中创建一个完整的 3D 角色以供制作。对于本课程,您需要具备 Zbrush、Maya 和 Substance 3D Painter 的基本知识,因为在本课程中,我们不教授软件本身,而是教授角色创建的基础知识以及使其准备就绪的完整工作流程用于生产。

主要内容:
* 了解 3D 人体解剖结构,包括骨骼和肌肉系统。
* 能够在 Zbrush 或任何雕刻软件中创建解剖学上正确的人体,而无需使用扫描或基础网格
* 能够创建可用于生产的可动画拓扑
* 能够创建良好的 UV 集
* 能够创建主要、次要和三次细节一个雕塑。
* 了解在 Substance Painter 中使用照片投影和更多艺术方法的纹理过程,但也可以在 Mari 或其他纹理软件中应用技术。
* 了解角色创建的整个工作流程,不限于课程中使用的软件。

观看本课程后,人们可以期待能够使用与电影、电视制作、游戏和任何高分辨率 Metaverse 平台相同的工作流程来复制逼真的人体。这是在行业中获得角色艺术家工作或仅仅制作成功的 3D 角色艺术作品过程中的关键要素。

我是来自阿根廷的设计师、3D 角色和资产艺术家,在 Digital Domain 3.0 中担任建模师。我喜欢创作逼真的角色,并尝试在每件作品中突破自己的极限。我最近的一个项目是“贝都因精灵”。有了这个项目,我很幸运地在 Zbrush 2020 年峰会亮点中被选中,这给了我很多曝光率。

我很高兴与您分享我的工作流程,并帮助您在这个令人惊叹的角色创建世界中迈出第一步。

注意:很遗憾,由于它们的权利,我们不能共享从 Texturing XYZ 或 3d.sk 使用的纹理。但是您可以自己购买,或者,因为我还将教您照片投影工作流程,您可以从互联网上获得您选择的任何照片集,您仍然可以使用它来学习课程。

使用的工具:Autodesk Maya、Substance Painter、Zbrush 2021
先决条件:Zbrush、Maya 和 Substance 3D Painter 的基本知识

Duration 15h 52m Project Files Included MP4

Title: CGCircuit – Realistic 3D Character with Zbrush

Info:
In this online course, the viewer will learn how to create a realistic human body ready for production using Zbrush, Maya and Substance Painter. We will go through human anatomy in a way that I consider the best way to learn it, that is putting hands on it. Apart from going through the theory and names of the human anatomy, we will create the entire skeleton and the main muscles of the body one by one. In this way, we will start understanding the internal structure of the body for later applying this in any character. After having that anatomy base we will pick up our concept from the last course and we will sculpt, retopo and texture the body. We will do all the sculpting in Zbrush, retopology and UVs in Maya and the texturing in Substance 3D Painter.

This course has been designed for beginner and intermediate students with a passion for realism, anatomy and the human body. This is the third of a series of tutorials where we will create a full 3D character ready for production. For this course, you will need to have a basic previous knowledge of Zbrush, Maya and Substance 3D Painter as in this course we don’t teach the software itself but the fundamentals of the creation of a character and the full workflow to make it ready for production.

Main takeaways:
* Understanding of Human anatomy in 3D, including the skeleton and muscles systems.
* Ability to create an anatomically correct human body in Zbrush or any sculpting software without using scans or base meshes
* Ability to create an animatable topology ready for production
* Ability to create good sets of UVs
* Ability to create primary, secondary and tertiary details on a sculpt.
* Understanding of a texturing process using photo projections and more artistic approaches in Substance Painter, but with techniques that can be applied also in Mari or other texturing software.
* Understanding of the entire workflow of character creation, not limited to the softwares used in the course.

After viewing this course, people can expect to be able to replicate a realistic human body using the same workflow used for film, TV production, games and any high res metaverse platform. This is a key element in the process of getting a job as a Character Artist in the industry or just to make successful 3D character art pieces.

I am a designer, 3D Character and asset artist from Argentina working as a Modeler in Digital Domain 3.0. I love to work on realistic characters and I try to push my limits in each piece. One of my latest projects was the “Bedouin Elf ”. With this project, I was lucky enough to get it selected on the Zbrush Summit 2020 Highlights and that gave me a lot of exposure.

I am excited about sharing my workflow with you and helping you to get the first steps in this amazing world of character creation.

Note: Unfortunately, we cannot share the textures used from Texturing XYZ or 3d.sk because of their rights. But you can purchase this on your own or, as I will also be teaching you the photo projection workflow, you can get any photo set that you choose from the internet and you would still be able to follow the lessons with it.

Tools used: Autodesk Maya, substance painter, Zbrush 2021
Prerequisites: a basic previous knowledge of Zbrush, Maya and Substance 3D Painter

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/34448.html

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