
通过首席角色艺术家 John William Crossland 举办的这个综合研讨会,学习如何雕刻逼真的人类头骨。您将发现如何识别男性和女性头骨之间的差异,并找出人类头骨的关键关键地标,这些地标可以将 ZSphere 的造型整合到最终渲染中。
这个 5 小时的研讨会旨在让您仅使用 ZBrush 中的一些基本工具,并准确了解如何使用这些基础知识来操纵和创建人类头骨作为您作品集的项目。无论您是 ZBrush 的初学者还是中级艺术家,本次研讨会都将提供许多有关导航工作流程和提高创意雕刻技能的有用见解。John 还提供了创建可行拓扑的指导,从基本造型开始,到令人印象深刻的复杂几何形状结束。
造型完成后,John 转向 Maya,其中涵盖了他工作流程的照明和渲染部分,使用 Arnold 进行最终渲染。为了生成可用于作品集的最终作品,将合成结果放入 Photoshop 中进行最后的编辑步骤。
John 的 ZTL 文件提供了所有工作步骤,以及他的 Mayarenderscene 和 Photoshop PSD 文件,详细说明了用于最终合成的所有层,供您在整个研讨会中与您自己的项目进行比较。
使用的软件
Arnold Maya ZBrush Photoshop
Duration 3h 27m Project Files Included MP4
Title: The Gnomon Workshop – Sculpting the Human Skull
Info:
Learn how to sculpt a realistic human skull with this comprehensive workshop by Principal Character Artist John William Crossland. You’ll discover how to identify the differences between male and female skulls and seek out the critical, key landmarks of human skulls that can bring together a sculpt from ZSphere to the final render.
This 5-hour workshop is designed to enable you to take just a few of the basic tools in ZBrush and understand precisely how to use those foundational basics to manipulate and create a human skull as a project for your portfolio. Whether you’re a beginner or more intermediate ZBrush artist, this workshop will provide many helpful insights into navigating workflows and improving your creative sculpting skills. John also offers guidance for creating workable topology, starting with a basic sculpt and finishing up with impressive, complex geometry.
With the sculpt complete, John moves over to Maya where the lighting and rendering parts of his workflow are covered, using Arnold for the final render. To generate a portfolio-ready final artwork, the composite is taken into Photoshop for the final editing steps.
John’s ZTL file is provided with all the working steps, along with his Mayarenderscene and Photoshop PSD file detailing all the layers used for the final composite, for you to compare to your own project throughout the workshop.
SOFTWARE USED
Arnold Maya ZBrush Photoshop
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