
在 3ds Max 中的生成器资源中,学生将学习如何仅使用少量参考图像来创建高分辨率科幻生成器。我们将在创建某些东西时回顾最佳思维方式,而不仅仅是查看图像并重新创建它。我们将首先从生成器的一小部分开始,我们将介绍一些用于创建此模型的最重要的技术。这些技术包括使用样条线、修改器和布尔值来快速高效地创建高多边形模型。在此之后,我还将就您需要牢记的事情提供很多提示,应该做好准备。这样,学生将学会提前思考几步,例如,我们将继续讨论如何才能将这个模型变成游戏资产。除了所有这些,我们将介绍一些快速轻松地填充大量细节的好方法,然后我们将进入 Zbrush,我们将从将这个模型变成一个高多边形开始。一旦模型变成高多边形,我们将在 Zbrush 中使用 alphas 和遮罩为其添加更多细节。最后,我们将优化模型,在 3ds max 中进行准备,然后在 Keyshot 中渲染最终结果。
Duration 1h 55m Project Files Included MP4
Title: 3DMotive – Generator Volume 3
Info:
In Generator Asset in 3ds Max, students will learn on how to create a high resolution sci-fi generator using only a few reference images. We will go over the best way of thinking when creating something and not just look at an image and re-create it. We will first start with a small part of the generator where we will go over some of the most important techniques used to create this model. These techniques include things like using splines, modifiers and Booleans to create a high poly model fast and efficient. Next to this I will also give a lot of tips on things you need to keep in mind, should prepare for. This way students will learn to think a few steps ahead, For example we will go over on what to do to still be able to turn this model into a game asset. Next to all this we will go over some good ways to fill in a lot of detail fast and easy and after that we will move into Zbrush where we will start by turning this model into a high poly. Once the model is turned into a high poly we will be adding even more detail to it using alphas and masking in Zbrush. Finally, we will optimize the model, prep it in 3ds max and then render the final result in Keyshot.
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