Creating an Illustration from A to Z

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在这个工作坊中,高级艺术总监兼插画家 Pascal Blanché 将指导您完成他以他的标志性风格创作插画的整个过程。帕斯卡通过科幻和幻想收集参考图像和灵感来开始创作过程。使用 3ds Max,他首先摆出基本角色模型的姿势,然后进行套件打击会话以完成整体设计。然后,他在 ZBrush 中通过详细的雕刻过程来完善他的角色和资产。Pascal 将模型带入 KeyShot 进行材质、照明和渲染,然后进入 Photoshop 进行最终的 2D 调整。使用各种通道和混合技术,图像通过 Pascal 随时间微调的创造性方法组合在一起;一种强大的、非真实感的风格让人联想到漫画和 80 年代的幻想插图。

Pascal Blanché | Duration: 3:50 h | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 5,14 GB | Language: English

In this workshop, Senior Art Director and Illustrator Pascal Blanché guides you through his entire process of creating an illustration in his signature style. Pascal starts the creative process by gathering reference images and inspiration through sci-fi and fantasy. Using 3ds Max, he begins by posing a base character model followed by a kit bashing session to block-out the overall design. He then refines his character and assets with a detailed sculpting pass in ZBrush. Pascal takes the model into KeyShot for materials, lighting and rendering, then moves into Photoshop for final 2D adjustments. Using various passes and blending techniques, the image comes together through a creative methodology that Pascal has fine-tuned over time; one that results in a powerful, non-photoreal, style reminiscent of comics and 80s fantasy illustration. For those looking to explore efficient and creative techniques that combine 2D and 3D tools, this title offers a glimpse into the creative workflow of one of the industry’s most revered artists.

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