Blender to Unreal Engine 3D Plants and Vegetation

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你有没有想过通过植物、草、睡莲和芦苇等植物为你的游戏世界注入活力?

  • “Blender to Unreal Engine 3D Plants and Vegetation”与其他任何 3D 建模课程都大不相同!我们的重点是创建一个完全用 Blender 制作的完整植物包 – Blender 是目前顶级的开源和免费 3D 建模软件之一。
  • 除了 Blender,我们不会使用任何其他软件来创建您在缩略图中看到的所有内容。您还将了解植物和草的动画,此外,您还将了解如何将植物集成到游戏引擎 – 虚幻引擎 5 中。
  • 这很棒,因为这意味着您将看到我们如何从头开始制作树叶并将其导入视频游戏。我确信“Blender to Unreal Engine 3D Plants and Vegetation”将是您在需要创建各种树叶时想要随时掌握的一门课程。
  • 我们的“Blender to Unreal Engine 3D Plants and Vegetation” 前 6 名:

1. 从一个简单的平面创建植被并将其转换为 3D 树叶(即从 3D 平面建模)

2. 利用 Blender 的粒子系统对包括花在内的树叶进行建模

3. 了解优化和低多边形建模的重要性,以便在任何场景中从密集的树叶设置中获得最佳性能,同时保持自定义彩绘树叶的风格化视觉效果

4. 使用权重绘画技术更好地控制树叶位置

5. 使用 UE5 纹理定制和风系统为树叶创建材质

6.   学习如何在场景中绘制水叶植物以及如何从其体积中获得更多深度,在水面上、水中和水下绘制植物

现在,有一些课程可以向您展示如何创造对风有反应的草,但没有任何课程涵盖从花卉和植物到草,甚至睡莲和芦苇的整个过程。“Blender to Unreal Engine 3D Plants and Vegetation”旨在成为在 Blender 中创建植物的完整指南。

  • Blender:3D 建模

“Blender to Unreal Engine 3D Plants and Vegetation”将让您创建 12 种不同类型的植物,其中包含 30 多种变体。我们从一个简单的立方体开始我们的旅程,我们将通过所有您需要的技术来制作花朵和茎。这将包括低多边形建模技术以及使用贝塞尔曲线函数的更高级的 Blender 函数。

随着我们通过“Blender to Unreal Engine 3D Plants and Vegetation”的进展,我们将增加我们正在创建的树叶的难度。您还将学习最基本的 3D 建模技能,包括如何正确地为 UV 植物添加材料做好准备。

您将了解 Blender 强大的纹理绘制工作流程。我将提供一些我自己的自定义 alpha 笔刷,您可以在 3D 模型和场景中使用它们。‘Blender to Unreal Engine 3D Plants and Vegetation’的纹理绘制部分非常庞大,涵盖了很多深度,向您展示了 Blender 中可用的所有内容。这包括自定义画笔、空腔遮罩和不同的贴图类型。

“Blender to Unreal Engine 3D Plants and Vegetation”将向您介绍粒子系统设置。这将向您展示如何以自然的方式用植物和草填充一个区域,完全控制放置和较小的变化。

  • Blender:动画

最后,创建包含草、花和茎、芦苇和水生植物的植物包,您将使用 Blender 为所有部分设置动画。

我们将通过创建逼真的运动来完成使树叶栩栩如生的整个过程。这将包括为我们的搅拌机场景添加风和湍流。

这将为您可能使用您在“Blender to Unreal Engine 3D Plants and Vegetation”中创建的树叶创建的任何 Blender 渲染添加大量真实感。

最重要的是,我们还将介绍如何使用真实世界的照明技术来照亮您的场景。为了完成 Blender 部分,我将向您展示将植物导出到 Unreal Engine 5 等游戏引擎的正确方法。

  • 虚幻引擎 5:游戏引擎集成

“Blender to Unreal Engine 3D Plants and Vegetation”的这一部分与 Blender 部分一样有深度。我们将涵盖从导入树叶到设置顶点绘画和创建材料的所有内容。最后,我们将研究虚幻引擎 5 (UE5) 中可用的植物工具,包括设置逼真的风动画。

您将成为在虚幻引擎 5 (UE5) 中使用植物工具的大师。有了它,您将能够使用其所有设置设置树叶。您将了解如何更改和随机化比例,如何更改对齐方式,以及如何调整树叶密度以在整个树叶绘画过程中实现良好的变化。

最后,虚幻引擎 5 (UE5) 部分包括一个完整的环境场景合成指南,用于增强您的环境而不会弄乱地形。

由于“Blender to Unreal Engine 3D Plants and Vegetation”有两个部分分别基于 Blender 和 Unreal Engine 5 (UE5),您的 UE5 里程碑项目将使用课程资源中包含的准备好的环境展示您在 Unreal Engine 5 中设置的植物并渲染出一个场景。

“Blender to Unreal Engine 3D Plants and Vegetation”是独一无二的,因为所有的植物都是完全在 Blender 中制作的。这意味着一旦您意识到这个惊人软件的真正力量,它就可以完全免费创建。

所以,来和我一起参加这个精彩的课程吧,在将你的场景变为现实时,你将永远不会再被困住了!

您的项目将建模、纹理化、动画化和优化 12 种不同类型的植物,其中包含 30 多种变体。当然,您可以为自己设定一个挑战,并让植物、草、睡莲和芦苇等植物的各个方面或细节多样化。您可以更改纹理,并添加不同的变化或更多类型的植物,例如不同的爬墙植物、灌木和灌木,使您的环境更加生动。

我想象你在 3D Tudor 的“Blender 3 The Ultimate Medieval Scene Course”中使用农场周围的田野中的花卉、植物、睡莲和芦苇!

为了让您兴奋,想象一下这款 3D 树叶套装与您的其他 3D Tudor 项目的匹配程度如何。

要有创意!使用“在 Blender 中创建模块化 Kitbash”,将您的树叶设置在中世纪城堡周围。另外,考虑在其他中世纪环境中使用它们,例如:

– 在“Substance Painter to Unreal Engine 5 Masterclass”中的吉普赛马车周围;

– 围绕“Unreal Engine 5 Beginners Guide to Building an Environment Course”课程场景进行全方位改造;

– 旁边是一条由中世纪风水磨坊混合而成的河流,带有“Blender to Unreal Engine 5 Ultimate Course”,或者;

– 填充并使“Blender 3D 建模和动画风格化东方场景”更加美丽。

本课程将让您在大约 82 节综合课程中访问超过 15 小时的 3D 艺术。

课程资源和免费赠品

“ Blender to Unreal Engine 3D Plants and Vegetation”资源包包括 6 个自定义画笔(alpha 纹理和其他 Blender 预设格式)、9 个图像参考和一个 Pureref 参考文件,以及一个环境示例(.blend 文件和 .fbx 文件,包括15 个纹理)。

加入本课程,参与超过 15 小时学习的游戏设计之旅,您将在 82 节课中创建您可能想要的所有植物。

我很高兴你能与我分享你如何在不同环境中使用你的树叶来制作你的作品集的渲染和转盘。超越教学材料,制作新的树叶类型来代表不同大陆的植物群。

你会学到什么

  • • 享受从Blender 到Unreal Engine 5 的植物建模到游戏环境的过渡——唯一一个喜欢它的
  • • 创建 12 种不同的植物类型,超过 30 种变化,包括植物、草、睡莲和芦苇,为每个学生创造独特的环境
  • • 使用 Blender 3 并了解它的新界面和快捷方式
  • • 最大限度地利用您的参考资料,利用 Pureref 开发强大的游戏资产概念
  • • 为纹理绘画导入和设置自定义 Alpha 画笔
  • • 从一个简单的平面创建植被并将其转换为 3D 植被(即,从 3D 平面建模)
  • • 利用 Blender 的粒子系统来模拟植物,包括花朵
  • • 使用权重绘画技术更好地控制树叶位置
  • • 学习如何创建树叶簇以在环境中获得最佳效果
  • • 学习如何使用 HDRI 作为您作品集的 3D 模型背景
  • • 通过在 Blender 的渲染引擎 Cycles 中渲染,利用渲染提高 3D 环境的呈现质量
  • • 选择通过完成虚幻引擎 5 课程的第二(独立)部分来继续您的 3D 建模到游戏引擎之旅
  • • 优化 3D 树叶准备将它们导出到虚幻引擎 5
  • • 为 UE5 集成准备植物资源集合并为其设置材质实例
  • • 探索不同的透明度材料,这些材料将帮助您设置剪切贴花、具有 PBR 值的部分透明贴花和两个侧面纹理
  • • 使用 UE5 纹理自定义和风系统为树叶创建材质
  • • 学习如何在场景中绘制水叶,以及如何从其体积中获得更多深度,在水面上、水中和水下绘制植物
  • • 设置可以轻松导入任何虚幻引擎 5 项目的植物资源包
  • • 在虚幻引擎 5 准备好的环境中展示您的植物包(在课程资源中提供)
  • • 完成课程,这将成为创建不同 3D 世界的第一步

Complete Guide To Learning How To Create Foliage & Plants in Blender and Then Export to Unreal Engine 5

Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 83 lectures (15h 34m) | Size: 14.7 GB

What you’ll learn

• Enjoying the foliage modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it
• Creating 12 different foliage types with over 30 variations, including plants, grass, water lilies, and reeds to create environments unique to every student
• Using Blender 3 and understanding its new interface and shortcuts
• Maximising the potential of your references to develop strong game asset concepts using Pureref
• Importing and setting up custom alpha brushes for texture painting
• Creating vegetation from a simple plane and turning it into 3D foliage (i.e., modeling from a 3D plane)
• Making use of Blender’s particle system to model foliage including flowers
• Using weight painting techniques to get better control over foliage position
• Learning how to create clusters of foliage to get the best results in an environment
• Learning how to use HDRIs as 3D model backgrounds for your portfolio
• Utilising rendering to improve the quality of presentation for your 3D environment by rendering out in Blender’s rendering engine Cycles
• Choosing to continue your 3D modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
• Optimising 3D foliage ready to export them into Unreal Engine 5
• Preparing foliage asset collections for UE5 integration and setting up material instances for them
• Exploring different transparency materials that will help you set up cut-out decals, partially transparent decals with PBR values and two side-faced textures
• Creating materials for the foliage using UE5 texture customisation and the wind system
• Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of the water, inside the water, and under
• Setting up a foliage asset pack that can be easily imported onto any Unreal Engine 5 project
• Presenting your foliage pack in an Unreal Engine 5 prepared environment (provided in the course resources)
• Complete the course which is going to be the first stepping stone to creating different 3D worlds

Requirements

• To own a computer (Microsoft, Linux or Mac)
• To have downloaded Blender and Unreal Engine 5 (available for free)
• A thirst to learn and excitement about 3D modelling, animation, and game engine integration
• To download all course resources including 6 custom brushes (alpha textures and other Blender preset formats), 9 image references and a Pureref reference file, and an environment example (.blend file and .fbx file inclusive of 15 textures).

Description

Have you ever wanted to breathe life into your game world through foliage like plants, grass, water lilies and reeds?

‘Blender to Unreal Engine 3D Plants and Vegetation’ is very different to any other 3D modeling course out there! Our focus is to create an entire foliage pack completely made in Blender – one of the top open-source and free 3D modeling software out there.

We will not be using any other software to create all that you see in the thumbnail, except Blender. You will also learn about plant and grass animation, and as an added plus, you will learn about how to integrate foliage into a game engine – Unreal Engine 5.

This is great because it means you will get to see how we make foliage from scratch and import it into video games. I am sure ‘Blender to Unreal Engine 3D Plants and Vegetation’ will be the one course that you will want to keep handy anytime you need to create variations of foliage.

Our ‘Blender to Unreal Engine 3D Plants and Vegetation’ top 6

1. Creating vegetation from a simple plane and turning it into a 3D foliage (i.e., modeling from 3D plane)

2. Making use of Blender’s particle system to model foliage including flowers

3. Learning about optimisation and the importance of low poly modeling to get a best performace out of a dense foliage setup within any scene at the same time as maintaining the stylized visuals of custom painted foliage

4. Using weight painting techniques to get better control over foliage position

5. Creating materials for the foliage using UE5 texture customisation and the wind system

6. Learning how to paint water foliage into a scene and how to get more depth out of its volume, painting plants on top of water, inside the water, and underwater

Now, there are courses out there that can show you how to create grass that reacts to wind, but there is nothing that covers the entire process from flowers and plants to grass, and even water lilies and reeds. ‘Blender to Unreal Engine 3D Plants and Vegetation’ is intended to be the complete guide to creating foliage in Blender.

Blender: 3D Modeling

‘Blender to Unreal Engine 3D Plants and Vegetation’ will see you creating 12 different types of foliage with over 30 variations. We start our journey from a simple cube and we through all the techniques you will need to create flowers and stems. This will include low poly modelling techniques as well as more advanced Blender functions using the Bezier curve functions.

As we progress through ‘Blender to Unreal Engine 3D Plants and Vegetation’, we will be increasing the difficulty of the foliage we are creating. You will also be learning about the most fundamental 3D modelling skills, including how to properly UV plants ready for adding materials to them.

You will be learning about Blender’s powerful texture painting workflow. I will be supplying some of my very own custom alpha brushes which you can use in your 3D models and scenes. The texture painting part of ‘Blender to Unreal Engine 3D Plants and Vegetation’ is huge and has a lot of depth to cover, showing you everything available in Blender. This includes custom brushes, cavity masking, and different map types.

‘Blender to Unreal Engine 3D Plants and Vegetation’ will introduce you to particle system setups. This will show you how to populate an area with plants and grass in a natural way, with complete control over placement and smaller variations.

Blender: Animation

Finally, creating your foliage pack which will include grass, flowers and stems, reeds, and water plants, you will be animating all parts using Blender.

We will be going through the entire process of bringing the foliage to life by creating realistic movement. This will consist of adding wind and turbulence to our blender scene.

This will add a massive amount of realism to any Blender renders you might create using the foliage you created in ‘Blender to Unreal Engine 3D Plants and Vegetation’.

Best of all, we will also be covering how to light your scene using real-world lighting techniques. To finish off the Blender section, I will be showing you the correct way of exporting foliage to game engines like Unreal Engine 5.

Unreal Engine 5: Game Engine Integration

This section of ‘Blender to Unreal Engine 3D Plants and Vegetation’ has as much depth as the Blender part. We will cover everything from importing foliage to setting up vertex painting and creating materials. Finally, we will be looking into the foliage tools available in Unreal Engine 5 (UE5), including setting up realistic wind animations.

You will become a master of using the foliage tool in Unreal Engine 5 (UE5). With it, you will be able to set up foliage with all of its settings. You will find out how to change and randomise scale, how to change allignment, and how to make adjust foliage density to achieve nice variation over an entire foliage painting process.

Finally, the Unreal Engine 5 (UE5) part includes a full environment scene composition guide for to enhance your environment without cluttering up the terrain.

Since ‘Blender to Unreal Engine 3D Plants and Vegetation’ has two parts based on Blender and Unreal Engine 5 (UE5) respectively, your UE5 milestone project will be to present your foliage set in Unreal Engine 5 using a prepared environment included in the course resources and render out a scene.

‘Blender to Unreal Engine 3D Plants and Vegetation’ is unique because all the foliage is made entirely in Blender. That means it can all be created entirely for free once you realize the true power of this amazing software.

So, come join me on this amazing course and you will never be stuck again when it comes to bringing your scene to life!

Your project will be to model, texture, animate, and optimise 12 different types of foliage with over 30 variations. Of course, you could set yourself a challenge and diversify aspects or details of foliage like plants, grass, water lilies and reeds. You could change the textures, and add different variations or more types of plants, such as different wall-climbing plants, bushes, and shrubbery, to make your environments more alive.

I imagine you using flowers, plants, water lilies and reeds in the fields surrounding the farm in 3D Tudor’s ‘Blender 3 The Ultimate Medieval Scene Course’!

To get you pumped, imagine how well this 3D foliage set fits in with your other 3D Tudor projects.

Be creative! Feature your foliage set around a medieval castle keep with ‘Creating a Modular Kitbash in Blender’. Also, think about using them in other medieval environments such as

– Around a gipsy carriage in ‘Substance Painter to Unreal Engine 5 Masterclass’;

– All around the ‘Unreal Engine 5 Beginners Guide to Building an Environment Course’ course scene to transform its landscape;

– Next to a river running by a medieval wind and water mill hybrid with ‘Blender to Unreal Engine 5 Ultimate Course’, or;

– To populate and make ‘Blender 3D Modelling & Animating A Stylized Oriental Scene’ even more beautiful.

This course will give you access to just over 15 hours of 3D art in around 82 comprehensive lessons.

Course Resources & Freebies

The ‘Blender to Unreal Engine 3D Plants and Vegetation’ resource pack includes 6 custom brushes (alpha textures and other Blender preset formats), 9 image references and a Pureref reference file, and an environment example (.blend file and .fbx file inclusive of 15 textures).

Join this course and come be part of a game design journey of over 15 hours of learning that will see you creating all the foliage you might want in just 82 lessons.

I am excited for you to share your renders and turntables of how you used your foliage in different environments for your portfolios with me. Go beyond the taught material and make new foliage types to represent the flora of different continents.

Check out the free introduction and I am sure you won’t be able to put this course down!

Until next time, happy modelling everyone!

Neil – 3D Tudor

Who this course is for

• Beginner 3D modellers eager to learn how to build 3D foliage such as plants, lily pads, underwater plants, reeds, shrubs, grass, and much more
• Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
• Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
• Fantasy and open-world game environment fans who want to walk through and experience a realistic environment
• Game designers who would like to design a set of over 12 different types of foliage and 30 variations for a myriad of game environments for games in Unreal Engine 5

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