
第1部分– UE4材质编辑器简介
课程说明
第1部分,共5部分。在这个由五部分组成的系列文章中,Kem Yaralioglu分解了他在虚幻引擎中创建主材质,地形着色器以及一些高级材质的过程。在材质功能的帮助下,每个着色器都是完全可扩展的,从而允许美术师在整个制作过程中创建的基础上进行构建。在由五部分组成的系列的第一部分中,Kem涵盖了导航和使用UE4材质编辑器所需的所有必要知识。
第2部分–创建材质函数和实例
课程说明
第2部分,共5部分。在这个由五部分组成的系列文章中,Kem Yaralioglu分解了他在虚幻引擎中创建主材质,地形着色器以及一些高级材质的过程。在材质功能的帮助下,每个着色器都是完全可扩展的,从而允许美术师在整个制作过程中创建的基础上进行构建。在由五部分组成的系列的第二部分中,Kem涵盖了使用“材质功能”以及如何利用它们的优点,以及设置着色器以与“材质实例”配合使用以加快迭代时间。
第3部分–创建主材质
课程说明
第3部分,共5部分。在这个由五部分组成的系列文章中,Kem Yaralioglu分解了他在虚幻引擎中创建主材质,地形着色器以及一些高级材料的过程。在材质功能的帮助下,每个着色器都是完全可扩展的,从而允许美术师在整个制作过程中创建的基础上进行构建。在由五部分组成的系列的第三部分中,Kem展示了如何创建仅具有材料功能的母材,展示了其可扩展性的强大功能。在本课程结束时,他将创建一个主材料,它将用作其着色器的基础。
Artstation – Creating Materials in Unreal Engine Part 1 to 3
Info:
Part 1 – Introduction to the UE4 Material Editor
Course Description
Part 1 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this first part of a five-part series, Kem covers all of the necessary knowledge required to navigate and work with the UE4 Material Editor.
Part 2 – Creating Material Functions and Instances
Course Description
Part 2 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this second part of a five-part series, Kem covers the advantages of using Material Functions and how to utilize them, as well as setting up shaders to work with Material Instances for faster iteration time.
Part 3 – Creating a Master Material
Course Description
Part 3 of 5. In this five-part series, Kem Yaralioglu breaks down his process for creating master materials, terrain shaders as well as some advanced materials in Unreal Engine. With the help of Material Functions, each shader is fully scalable, allowing the artist to build upon the foundation that they create throughout production. In this third part of a five-part series, Kem shows how to create a Master Material with only Material Functions, demonstrating the power of it’s scalability. By the end of this course, he will have created a Master Material that will act as the foundation for his shaders.
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