
在本课程中,我们将遍历创建可用于游戏的环境的整个流程。
我们将讨论的主要主题是:
•使用Blender进行高多边形到低多边形建模
•在Blender中进行适当的UV展开
•Marmoset工具包中的烘焙贴图
•Substance Painter中的出详图和纹理
•虚幻引擎中的场景设置,照明和后期效果
在本课程结束时,您将能够创建一个干净而令人惊叹的未来派游戏环境。
Emiel Sleegers | Duration: 19h 30m | Video: H264 1920×1080 | Audio: AAC 44,1 kHz 2ch | 12,27 GB | Language: English
In this course, we will go through the entire pipeline of creating a game-ready environment.
The major topics we will be covering are:
• High Poly to Low Poly Modeling using Blender
• Proper UV unwrapping in Blender
• Baking maps in Marmoset Toolbag
• Detailing & Texturing in Substance Painter
• Scene setup, lighting, & post effects in Unreal Engine
By the end of this course, you will be able to create a clean and amazing futuristic game environment.

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