
在 Blender 中使用几何节点程序性地创建对象 开始使用 Blender 中的几何节点的非破坏性技术程序性地创建 3D 对象和场景
您将学到什么
使用节点创建对象
使对象在如何编辑方面具有程序性
使用点节点构建整个场景以创建石头、草、岩石、树木、建筑物和星星
使用节点为更大的对象创建模块化块
要求
基础知识Blender 中的传统建模技术
早期使用节点创建材料的经验将有所帮助
具有可用几何节点的版本(Blender 2.92 或更高版本)
说明
注意:随着几何节点系统在 Blender 中不断发展,本课程也将继续发展教您如何使用可能添加的任何新节点。
程序建模已经到了 Blender 中!!!
Blender 是当今世界上改进最快的软件程序。它功能强大,定期更新且免费。事实上,它现在已经到了可以开始使用称为几何节点的全新系统程序化创建对象的地步。使用几何节点,我们可以:
仅使用视图节点创建基本形状
轻松生成可调整为各种形状和大小的基础资产
为更大的物体和游戏设计构建模块化部件
应用粒子实例以使用对象填充整个场景。
在本课程中,我们从轻松开始。重点关注用于构建基本对象的几个核心节点,让您有机会从头开始学习如何使用几何节点编辑器。随着我们浏览各节,我们将介绍越来越多的节点和使用节点编辑器的更多方法,但不要担心,因为每次我们介绍一个新节点时,我们都会确保您确切了解它的工作原理、使用原因以及你也可以如何使用它。
Duration 3h 30m MP4
Create Objects Procedurally With Geometry Nodes In Blender
Info:
Create Objects Procedurally With Geometry Nodes In Blender
Begin procedurally creating your 3D objects and scenes using non destructive techniques with geometry nodes in Blender
What you’ll learn
Create objects using nodes
Make objects procedural in how they can be edited
Build entire scenes using point nodes to create stones, grass, rocks, trees, buildings and stars
Use nodes to create modular pieces for larger objects
Requirements
Basic knowledge in traditional modelling techniques in Blender
Experience in using nodes to create materials will be helpful in the early stages
A version that has geometry nodes available (Blender 2.92 or newer)
Description
Note: As the geometry nodes system continues to develop in Blender, so will this course teaching you how to use any new nodes that may be added. this course is always kept up to date each month.
Procedural Modelling Has Arrived In Blender!!!
Blender is the fastest improving software programme in the world today. Its powerful, updated regularly and its free. What’s not to love? In fact its now reached the point where you can begin creating objects procedurally using a brand new system called geometry nodes. With geometry nodes we can:
Create basic shapes with just a view nodes
Easily generate base assets that can be adjusted into various shapes and sizes
Build modular pieces for larger objects and for game design
Apply particle instances to fill up an entire scene with objects.
We start things off easy in this course. Focusing on a few of the core nodes for building basic objects to give you the chance to learn how to use the geometry node editor from the ground up. As we move through the sections we introduce more and more nodes and more ways of using the node editor, but don’t worry, because each time we introduce a new node we make sure that you know exactly how it works, why its used and how you can use it too.
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