
了解 3d 图像制作过程的完整过程。使用 3Ds Max、Corona Renderer、Adobe Photoshop、Marvelous Designer 和 Substance Painter 等工具
本课程将侧重于 3D 制作过程。将使用各种软件,例如 Autodesk 3Ds Max、Corona Renderer、Adobe Photoshop、Marvelous Designer 和 Substance Painter 等等。
David 将首先对从客户收到的最新 3D 模型进行一些快速检查。我们将改造一些将在我们的内部渲染视图中迅速出现的资产。之后,我们将深入研究创建照片般逼真的结果所需的不同纹理和 UV 贴图。根据场景中资产的可见性,我们将使用各种技术创建高细节纹理。
一切都设置好了,我们将检查场景的照明。使用默认 Corona 太阳和 HDRI 纹理。David 将介绍一些技巧来创建最适合此室内渲染的照明。David 将解释 Corona Renderer 中使用的设置、我们的渲染插件,以及我们需要为最终课程后期制作渲染的各种渲染元素。
概述
第 1 讲在 Rhino 和 Sketchup 中检查和清理我们最终的几何图形
第 2 讲 改造我们的玻璃桌
第三讲 改造我们的衣橱
第 4 讲我们椅子的框架的细化和 UV 映射
第 5 讲 椅子扶手的 UV 映射 – 第 1 部分
第 6 讲 椅子扶手的 UV 映射 – 第 2 部分
第 7 课 UV 映射我们椅子的柱子
第 8 讲 纹理映射我们的椅子
第 9 讲 库元素建模 – 第 1 部分
第 10 讲 库元素建模 – 第 2 部分
第 11 讲 库元素建模 – 第 3 部分
Lecture 12 在 Substance Painter 中创建我们的 3D 纹理 – 第 1 部分
第 13 课在 Substance Painter 中创建 3D 纹理 – 第 2 部分
第 14 讲 将我们的地图导入 3ds Max
第 15 讲 Photoshop 中的素描探索构图和缺失元素
第 16 讲在 Corona Renderer 中创建我们的库元素的测试渲染
第 17 讲设置我们的玻璃碗元素进行渲染
第 18 讲 分析我们的库元素的测试渲染
第 19 讲 在 3ds Max 中建模我们的木地砖
第 20 讲为木地砖创建纹理
Lecture 21 将我们的纹理应用到木地砖上
Lecture 22 准备用于渲染的地板的木质材料
第 23 讲 渲染前的最终检查
第 24 课 分析我们的最终渲染
第 25 讲 Corona 渲染器中的 HDRI 照明设置
Lecture 26 Corona Renderer 设置解释最终渲染
MP4 | Video: h264, 1920×1080 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.22 GB | Duration: 3h 54m
Learn the complete process for the 3d Image Production process. Using tools like 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter
What you’ll learn
Description
About
This course will be focussed on the 3D production process. Various software will be used, like Autodesk 3Ds Max, Corona Renderer, Adobe Photoshop, Marvelous Designer and Substance Painter to name a few.
David will start by doing some quick checks from the latest 3D model received from the client. We will remodel some assets that are going to be promptly in our interior render view. After that, we’ll dive into creating the different textures and UV-maps needed to create a photo-realistic result. Depending on the visibility of an asset in the scene we will create high detail textures using a variety of techniques.
Ones everything is set up, we will go over the lighting our scene. A default Corona sun is used and an HDRI-texture. David will go over some tricks to create lighting that is the best fit for this interior render. David will explain the settings used in Corona Renderer, our rendering plugin, and the various render elements we need to render for our final course Post-Production.
Overview
Lecture 1 Checking and cleaning our final geometry in Rhino and Sketchup
Lecture 2 Remodeling our glass table
Lecture 3 Remodeling our closet
Lecture 4 Refining and UV-mapping the frame of our chair
Lecture 5 UV-mapping the armrests of the chair – part 1
Lecture 6 UV-mapping the armrests of the chair – part 2
Lecture 7 UV-mapping the posts of our chair
Lecture 8 Texture mapping our chair
Lecture 9 Modeling the library element – part 1
Lecture 10 Modeling the library element – part 2
Lecture 11 Modeling the library element – part 3
Lecture 12 Creating our 3D textures in Substance Painter – part 1
Lecture 13 Creating our 3D textures in Substance Painter – part 2
Lecture 14 Importing our maps into 3ds Max
Lecture 15 Sketching in Photoshop exploring composition and missing elements
Lecture 16 Creating test renders of our library elements in Corona Renderer
Lecture 17 Setting up our glass bowl element for rendering
Lecture 18 Analysing our test renders of our library elements
Lecture 19 Modeling our wooden floor tiles in 3ds Max
Lecture 20 Creating the textures for the wooden floor tiles
Lecture 21 Applying our textures to the wooden floor tiles
Lecture 22 Preparing the wood materials for the floor for rendering
Lecture 23 Performing final checks before rendering
Lecture 24 Analysing our final renders
Lecture 25 HDRI-lighting setup in Corona Renderer
Lecture 26 Corona Renderer setup explained for final renders

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