
个 3D 到 2D 课程可能适合您。我们将一起讨论如何结合使用 CGI 和数字绘画将您的绘图和插图放到您想要的位置。
对于大多数设计(无论是角色还是对象)来说,最常见的流程是从 2d 草图到更发达的 3d 模型。然而,从许多人会考虑管道中更多的最后阶段开始有很多好处。在本课程中,我希望与您分享另一种观点,即如何通过使用 3ds Max 作为照明和构图工具来开始您的想法,以便您在 Photoshop 中进行插图或绘画。虽然我们将重点关注 3ds Max 和 Photoshop,但此工作流程适用于您熟练掌握的任何 3d 或绘图软件。
我希望在完成本课程后,您能从另一种角度看待如何处理自己的艺术和设计。
课程大纲:
- 了解如何在 3ds Max 中设置照明和相机。
- 如何从 3ds Max 渲染和保存图像。
- 从 3d 到 2d 的工作流程
- 在 3ds Max 中添加相机、景深和使用安全框
- 3ds Max 中的 Arnold 灯光和摄影机曝光
- 3ds Max 中的 Arnold 渲染设置
- 在 Photoshop 中调整图像值
- 在 Photoshop 中绘画和使用图层混合模式
- 5小时+视频讲座
附加内容:
- 我会为您提供我在 Photoshop 中使用的所有画笔
- 要遵循的预设/项目文件
我是谁?
嗨,我叫康纳楚。我一直是 Electric Waves Assoc. 的 Autodesk 认证讲师,这是一个由其他认证讲师组成的小团队,大约 6 年了。我们一起帮助我们的学生建立作品集,使他们被帕萨迪纳艺术中心、FIDM 和 USC 等大学录取。
我主要专注于教授数字 2d 和 3d 设计,例如 Photoshop 和 zBrush/3ds Max。我在这里的目标是为您提供成为一名成功的艺术家和设计师所需的所有知识。
概述
第 1 部分:Photoshop 用户界面设置
第 1 讲热键和笔刷设置
第 2 讲自定义 Photoshop UI
第 2 节:画苹果 – 从 3D 到 2D 第 1 部分
第 3 讲 在 3ds Max 中创建灯光、相机和渲染图像
第 4 讲 在 Photoshop 中添加颜色和附加阴影
第 5 讲渲染纹理和图层混合模式
第 3 部分:巧克力蛋糕 – 从 3D 到 2D 第 2 部分
第 6 讲 创建相机和调整 FOV
第 7 讲 设置灯光
第 8 讲 渲染我们的灰度图像
第 9 课 在 Photoshop 中添加平面颜色
第10课 在蛋糕上画画
第 11 课使巧克力釉闪亮
第 12 讲 浇头的填充
第 13 课使用颜色减淡增强我们的颜色
第 4 部分:人物肖像 – 从 3D 到 2D 第 3 部分
第 14 课如何创建更具吸引力的摄像机角度
第 15 讲动态照明设置
第 16 讲渲染我们的灰度图像
第 17 讲 在 Photoshop 中添加平面颜色
第 18 课枪上的阴影
第 19 讲 在外套上添加更多折痕
第 20 讲 在帽子上添加更多折痕
第21讲画肖像
第 22 课使用液化进行微调
第 23 课使用颜色减淡增强颜色/值
任何希望扩展其工具和工作流程方法的 2D/3D 艺术家
Published 11/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.95 GB | Duration: 3h 46m
Learn how to use 3d as a starting template for your illustrations.
What you’ll learn
• Workflow going from 3d to 2d
• Adding Cameras and Lights in 3ds Max
• How to control perspective
• Arnold Render setup in 3ds Max
• Personalize Photoshop user interface set up
• Painting in Photoshop
• Utilizing Layer Blending modes in Photoshop
Requirements
• Need a drawing tablet
• Have 3ds Max (2015 or up) installed.
• Have Photoshop (CS6 or up) installed.
Description
Struggling with getting your ideas started?
This 3D to 2D course may be for you then. Together we’ll go over how to get your drawings and illustrations to the places you want using a combination of CGI and digital painting.
The most common pipeline for most designs whether they are a character or object is going from a 2d sketch to a more developed 3d model. However there are many benefits in starting from many would consider the more final stages in the pipeline. In this class I hope to share with you an alternative perspective on how to get your ideas started by using 3ds Max as a lighting and compositional tool for your illustration or painting in Photoshop to follow. While we will focus on 3ds Max and Photoshop specifically this workflow applies to any 3d or drawing software you have proficiency over.
I hope that after going through this course you take away with you an alternative perspective on how you approach your own art and design.
Course Overview:
- Learn how to set up lighting and cameras in 3ds Max.
- How render and save out images from 3ds Max.
- Workflow going from 3d to 2d
- Adding Cameras, Depth of Field and Using Safe Frames in 3ds Max
- Arnold Lights and Camera Exposure in 3ds Max
- Arnold Render setup in 3ds Max
- Adjusting image value in Photoshop
- Painting and utilizing Layer Blending modes in Photoshop
- 5 hours+ video lectures
Additional Content:
- I’ll provide all the brushes I use in Photoshop for you
- Preset/project files to follow along
Who am I?
Hi, my name is Connor Chu. I’ve been an Autodesk Certified Instructor at Electric Waves Assoc., a small team of other certified instructors, for about 6 years now. Together we’ve helped our students build portfolios that have gotten them accepted into universities such as Pasadena Art Center, FIDM and USC.
I focus primarily on teaching digital 2d and 3d design such as Photoshop and zBrush/3ds Max. My goal here is to bring you all the knowledge you’ll need to be able to be a successful artist and designer.
Overview
Section 1: Photoshop UI Setup
Lecture 1 Hotkeys & Brush Settings
Lecture 2 Customizing Photoshop UI
Section 2: Painting an Apple – Going from 3D to 2D part 1
Lecture 3 Creating lights, cameras and rendering images in 3ds Max
Lecture 4 Adding in color & additional shading in Photoshop
Lecture 5 Rendering texture and Layer Blending modes
Section 3: Chocolate Cake – Going from 3D to 2D part 2
Lecture 6 Creating cameras and adjusting FOV
Lecture 7 Setting up lights
Lecture 8 Rendering out our grayscale image
Lecture 9 Adding in flat color in Photoshop
Lecture 10 Painting over the cake
Lecture 11 Making the chocolate glaze shiny
Lecture 12 Filling in the toppings
Lecture 13 Enhancing our colors with Color Dodge
Section 4: Character portrait – Going from 3D to 2D part 3
Lecture 14 How to create more engaging camera angles
Lecture 15 Dynamic lighting setup
Lecture 16 Rendering out our grayscale image
Lecture 17 Adding in flat color in Photoshop
Lecture 18 Shading over the gun
Lecture 19 Adding more creases on the coat
Lecture 20 Adding more creases over the hat
Lecture 21 Painting the portrait
Lecture 22 Using Liquify to make minor adjustments
Lecture 23 Enhancing colors/values with Color Dodge
Any 2D/3D artists looking to expand their tools and workflow method
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