Unreal Engine 5: The Intermediate Course

91hMnT4

您将学到什么
用于开发游戏的中级虚幻引擎 5 概念
详细了解虚幻引擎中的材质和纹理,使您的图形流行
如何为您的游戏创建美丽的风景和巨大的开放世界,同时仍然实现高帧速率
如何骨骼网格的工作原理以及如何导入、编辑、分配、控制和混合动画
中级蓝图概念,例如数组、数据表、生成、调试、事件调度程序和蓝图接口

了解如何使用虚幻引擎 5 制作视频游戏。如果您已经学习了虚幻引擎的基础知识并渴望了解更多信息,那么本课程非常适合您。出于经济原因,几乎所有课程都是初学者课程。本课程适合那些一直在虚幻引擎上迫切寻求更高级东西的人。通过虚幻引擎 5:中级课程继续您成为专业视频游戏开发人员的旅程。

学习如何使用虚幻引擎 5 中级游戏开发人员课程制作视频游戏

通过最新的虚幻引擎课程之一继续您的游戏开发研究。本课程会定期更新,以便始终涵盖虚幻引擎 5 的最新版本之一。

在课程首次发布之前,我还花了很多时间来计划所有课程,以便:

如果不首先涵盖所需的先决知识,则不会涵盖任何内容

讲座和章节是独立的,无需从一个主题跳到另一个主题

换句话说,我努力以“理想”的顺序构建课程,以将混乱减少到最低限度。在你学习的这个阶段,你应该明白同时实现目标 1 和 2 是多么困难,因为许多不同的主题是紧密相关的,所以我对我能够通过这门课程完成的事情感到非常自豪。

了解如何使用虚幻引擎成为专业视频游戏开发人员

本课程专为那些正在寻找虚幻引擎 5 专业学习途径的人士而设计。这可能与您的目标不符。如果您只是想玩玩,那么您可能不喜欢对细节的关注。但如果您有兴趣获得尽可能好的成绩,我设计的这门课程可以为您提供其他课程无法提供的内容。

本课程涵盖了其他课程跳过的细节,这在尝试学习更高级的主题时会造成混乱。最后,您应该对虚幻引擎的中级概念有透彻的了解,并为继续学习更高级的主题做好充分准备。

中级游戏设计概念

如果您在基本层面上熟悉项目、关卡、Actors、网格、碰撞和蓝图等概念,那么您就已经做好了学习本课程的充分准备。

本课程将详细涵盖以下主题:

材质和纹理

风景与开放世界

骨架网格物体和动画

中级蓝图

材质和纹理 – 如何为您的网格制作时尚、专业的材质。包括材质输入、法线贴图、混合模式、着色模型、材质实例、水材质、材质函数、纹理遮罩、UV 贴图、纹理坐标节点、世界位置偏移和贴花等主题。

风景和开放世界 – 如何通过无缝加载制作令人惊叹的风景和巨大、广阔的开放世界,同时仍然实现令人难以置信的每秒帧数。了解管理模式、雕刻模式、绘画模式、景观孔材质、景观自动材质、样条线、景观草、树叶模式、世界分区系统、关卡实例、细节级别 (LOD) 和纳米粒子。

骨架网格物体和动画 – 如何以交互方式为骨架网格物体设置动画并在动画之间平滑混合。了解骨架、套接字、动画序列、动画蓝图、状态机、混合空间、缓存姿势、混合配置文件、附加动画、目标偏移、动画蒙太奇、通知、动画曲线、变形目标和动画属性。

中级蓝图 – 回顾蓝图的基础知识,然后以这些知识为基础,在编写游戏脚本时获得出色的技能和灵活性。主题包括高级数据类型、数据表、生成参与者、引用参与者、函数、函数库、宏、局部变量、构造脚本、调试、事件调度程序和蓝图接口。

本课程适合的对象:
具有虚幻引擎基础知识并希望继续学习的有抱负的游戏开发者 渴望
详细学习虚幻引擎 5 概念的学生
那些希望成为使用虚幻引擎 5 的专业人士的人

 

 

Duration 18h 57m Project Files Included MP4

Unreal Engine 5: The Intermediate Course

Info:
What you’ll learn
Intermediate Unreal Engine 5 concepts used to develop games
Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
How skeletal meshes work and how to import, edit, assign, control and blend animations
Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces

Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: The Intermediate Course.

Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers

Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5.

I also spent a great deal of time before the course was first published to plan out all the lessons so that:

nothing is covered without the prerequisite knowledge needed being covered first

lectures and sections are self-contained without jumping from topic to topic

In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course.

Learn How to Be a Professional Video Game Developer Using Unreal Engine

This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t.

This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics.

Intermediate-Level Game Design Concepts

If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course.

The course will cover the following topics in thorough detail:

Materials & Textures

Landscapes & Open Worlds

Skeletal Meshes & Animations

Intermediate Blueprints

Materials and Textures – How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals.

Landscapes and Open Worlds – How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite.

Skeletal Meshes and Animations – How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes.

Intermediate Blueprints – Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.

Who this course is for:
Aspiring game developers who have some basic knowledge of Unreal Engine and wish to continue their studies
Students with a desire to learn Unreal Engine 5 concepts in great detail
Those wishing to become professionals using Unreal Engine 5

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/47279.html

赞 (0)
steven的头像steven
上一篇 2023年10月5日
下一篇 2023年10月5日

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部