
您将学到什么
虚幻引擎 5 中的界面和导航
使用直接导入或与 datasmith 插件的直接链接从任何数据内容创建工具导入资产
静态网格资产和演员、材质、纹理、灯光、景观、环境演员
物理、碰撞、使用 Niagara 的线性内容、粒子和效果的序列器和蓝图简介
要求
对任何 3D 建模软件有基本的了解
描述
虚幻引擎 5 改变了游戏规则。这个软件是最强大的游戏引擎。它不仅用于游戏开发,还用于电影和电视,以获得令人叹为观止的视觉效果、广播的动态背景、建筑可视化中的交互式演练、使用 VR 和 AR 进行销售的交互以及重型设备培训,以及更多。通过学习本课程,您将加强虚幻引擎知识的基础知识。我使用循序渐进的结构化方法策划了这门课程。您将学习资产的概念,从您选择的任何数据内容创建工具导入,创建材料,添加灯光,用水设计景观,创建效果,理解物理和碰撞,创建线性输出以及交互式输出。我已经通过非常容易理解的示例介绍了虚幻引擎中的蓝图。设计师或开发者,本课程是了解虚幻引擎整体功能的必修课程。利用这些知识,然后深入到您感兴趣的领域,如虚拟制作、广播、架构、游戏开发等。直接使用油管教程或喜欢通常是令人生畏的。但是一旦你清楚了虚幻引擎的概念和术语,你就可以在它的基础上进行构建并将其提升到一个新的水平。作为一名授权的虚幻引擎讲师,我在过去的一年里用实践方法教了 1000 多名学生。架构、游戏开发等。直接使用 you-tube 教程或类似内容通常令人生畏。但是一旦你清楚了虚幻引擎的概念和术语,你就可以在它的基础上进行构建并将其提升到一个新的水平。作为一名授权的虚幻引擎讲师,我在过去的一年里用实践方法教了 1000 多名学生。架构、游戏开发等。直接使用 you-tube 教程或类似内容通常令人生畏。但是一旦你清楚了虚幻引擎的概念和术语,你就可以在它的基础上进行构建并将其提升到一个新的水平。作为一名授权的虚幻引擎讲师,我在过去的一年里用实践方法教了 1000 多名学生。
Published 12/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 8.50 GB | Duration: 11h 16m
Structured Unreal Engine course by Unreal Authorized Training Center
What you’ll learn
Interface and Navigating in Unreal Engine 5
Importing assets from any Data Content Creation Tool using direct import, or direct link with datasmith plugin
Static Meshes Assets and Actors, Materials, Textures, Lights, Landscape, Environment actors
Physics, Collision, Sequencer for Linear Content, Particles and Effects using Niagara and Introduction to Blueprints
Requirements
Basic understanding of any 3D modelling software
Description
Unreal Engine 5 is a game changer. This one software is the most powerful gaming engine. It is used not only in game development but also in Films & TV for breath-taking visuals, dynamic backgrounds for broadcasting, interactive walk-throughs in Architectural visualization, interactivity using VR and AR for sales as well as training in heavy equipment, and a lot more.By following this course, you will strengthen the fundamentals of your Unreal Engine knowledge. I have curated this course using a step-by-step structured approach. You will learn the concepts of assets, import from any Data content Creation Tool of your choice, create materials, add lights, design landscape with water, create effects, understand physics and collision, create linear output as well as interactive output. I have introduced the Blueprints in Unreal Engine with very easy to understand examples. Designer or Developer, this course is a must to understand overall functions of Unreal Engine.Use this knowledge to then deep dive into your area of interest like Virtual Production, Broadcasting, Architecture, Game Development and more.Directly using you-tube tutorials or the likes is generally intimidating. But once your concepts and terminologies of Unreal Engine are clear, you can build up on it and take it to the next level.As an Authorized Unreal Instructor, I have taught more than 1000 students in the past year with hands-on approach.
Overview
Section 1: Introduction
Lecture 1 Introduction to Launcher and installation of Unreal Engine
Section 2: Interface, Navigation & Display
Lecture 2 Interface
Lecture 3 Navigation
Lecture 4 Display
Lecture 5 Transform
Section 3: Project Anatomy
Lecture 6 Project folders
Lecture 7 Gameplay Framework
Section 4: Adding and Organizing content
Lecture 8 Import Assets
Lecture 9 Direct Link
Lecture 10 Datasmith
Lecture 11 Quixel Import
Lecture 12 Source Control
Lecture 13 Migration
Lecture 14 BSP and Modeling Tools
Lecture 15 Organizing Outliner
Section 5: Static Meshes
Lecture 16 Assets and Actors
Section 6: Materials & Textures
Lecture 17 Materials and Material Instances with Colors
Lecture 18 Materials and Material Instances with Textures
Lecture 19 Understanding Texture Editor
Section 7: Lights
Lecture 20 Interior Lights
Lecture 21 Environment Lighting
Lecture 22 Reflection Capture Actors
Lecture 23 Building Lights
Lecture 24 Post Process Volume
Section 8: Landscape & Foliage
Lecture 25 Landscape & Landscape Material Creation
Lecture 26 Using Landmass plugin
Lecture 27 Adding Foliage
Lecture 28 Understanding Foliage material
Section 9: Particles
Lecture 29 First Particle and Particle Material creation
Lecture 30 Understanding modules in CPU Emitter
Lecture 31 GPU Sprite
Lecture 32 Sub UV
Lecture 33 Niagara System & Emitter
Section 10: Physics
Lecture 34 Simulating Physics
Lecture 35 Dampening
Lecture 36 Bounce
Lecture 37 Collision
Section 11: Audio
Lecture 38 Audio assets, Cues, Volumes and Reverb options
Section 12: Linear Content Creation using Sequencer
Lecture 39 Sequencer and Cinematic viewport
Lecture 40 Cine Camera Actor
Lecture 41 Keyframing Actor Properties
Lecture 42 Physics in Sequencer
Section 13: Introduction to Blueprints
Lecture 43 Level Blueprint
Lecture 44 Blueprint Class
Lecture 45 AI Controlled Object game
Section 14: Widget Blueprint
Lecture 46 Creation of Variables
Lecture 47 Blueprints creation for game
Lecture 48 First HUD creation
Lecture 49 Controller & Game Mode classes
Lecture 50 Level with HUD
Section 15: Packaging
Lecture 51 Packaging for Windows
Unreal Engine Enthusiasts from any background wanting to learn the best game engine concepts
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/40136.html