
为视频游戏创建纹理本身就是一种艺术形式。在当今竞争激烈的行业中,仅仅从在线商店中提取资产,并将其放入现成的游戏引擎是不够的。你需要基本的艺术技能,如果你想从人群中脱颖而出,你需要创造自己的艺术,并向潜在的客户/雇主展示你的技能。
凭借30年的游戏开发经验,在艺术和设计,我会告诉你如何创建自己的游戏准备纹理从头开始。您将从Substance Painter中的基础知识开始,然后进入到Unity中呈现的令人惊叹的3D游戏环境中。我将提供课程的所有模型,以消除任何建模的资产首先焦虑,这样你就可以专注于纹理创建。您将不会使用库资源。
设计/故事/情感:
创造电子游戏艺术是本课程的核心,但创造视觉效果不仅仅是关于艺术,它也有关的想法和设计,孕育了艺术。你可以通过视觉解释讲述的故事,以及你的场景可以通过纹理和灯光激发的情感,也是创造一个成功场景的关键。我将向你展示如何在你的纹理作品、灯光和场景布局中传达这一点的技巧。
技术人员:
我们将在Substance Painter中创建PBR(基于物理的渲染)纹理,并将它们放到Unity中,在那里我们将使用您创建的纹理构建场景。然后我将带你通过统一照明,让你对它的工作原理和如何设置它的透彻理解,并向你展示如何创建从统一和物质画家惊人的组合镜头。
这门课程非常适合任何认真希望在游戏行业从事纹理/环境艺术家的职业,并且希望通过不同的材料和技术来完成整个场景的纹理制作过程的人。
适合初学者到中级水平。更先进的艺术家可能会发现,你在一些领域的旧土地,但它仍然是一个值得进修的课程。随着时间的推移,课程将定期更新,并与行业技术和标准保持一致。未来还将添加新内容。
这不是建模或角色动画课程。这些都是游戏行业中非常具体的学科,这里我们主要关注的是非常详细的环境纹理创建。
本课程面向的对象:
如果你有兴趣成为一个纹理忍者在视频游戏行业,同时使用所有最新的行业标准工具和技术,那么这个课程是为你。
Learn to use the latest Substance Painter (and Designer) and become a professional game environment texture artist.
What you’ll learn
Once you complete the course, you will be able to use Substance Painter confidently, and tetxure your models to a standard that is fit for game production.
Requirements
A desire to learn Substance Painter, and a PC / Mac is required in order to take this course.
Description
Course updated November 2019.
*** NOW FEATURING SUBSTANCE DESIGNER ***
A whole new section, consisting of 12 new Substance Designer tutorials, has been added to the Substance Painter course. This section will teach you how to use Designer. It will also show you how to take your materials from Substance Designer into Substance Painter, and consequently exported into Unity where we will replace our floor textures with the texture material we create in Substance Designer.
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*** NOW FEATURING SUBSTANCE ALCHEMIST ***
A whole new section, consisting of 5 new Substance Alchemist tutorials, has been added to the Substance Painter course. This section will teach you how to use Alchemist. It will also show you how to take your materials from Alchemist into Substance Painter, and consequently exported into Unity.
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WHAT YOU ARE GOING TO DO IN SUBSTANCE PAINTER:
Creating textures for video games is an art form in its own right. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd, you need to create your own art, and present your skills to potential clients / employers.
With 30 years of game development experience in art and design, I will show you how to create your own game ready textures from scratch. You will begin with the basics within Substance Painter, and move onto texturing a stunning 3D game environment presented in Unity. I WILL SUPPLY ALL THE MODELS for the course to remove any anxiety of modelling the assets first so you can focus solely on texture creation. You WILL NOT be using library assets.
DESIGN / STORY / EMOTION:
Creating video game art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. The story you can tell through visual interpretation and the emotion your scene can invoke through textures and lighting, is also key to creating a successful scene. I will show you techniques on how you can convey this in your texture work, lighting and your scene layout.
THE TECHNICAL STUFF:
We’ll create PBR (Physically Based Rendering) textures in Substance Painter, and drop them into Unity where we’ll build the scene using the textures you have created. I will then take you through lighting in Unity and give you thorough understanding of how it works and how to set it up, and show you how to create stunning portfolio shots from within Unity and Substance Painter.
This course is perfect for anybody seriously wishing to pursue a career as a texture / environment artist in the games industry and would like to follow the process of texturing an entire scene with varying materials and techniques.
It’s suitable for beginners to Intermediate levels. The more advanced artists may find that you’re going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.
This IS NOT a modelling or character animation course. These are very specific disciplines within the games industry, and here we are primarily focusing on highly detailed, texture creation for environments.
Who this course is for:
If you’re interested in becoming a texturing Ninja in the video games industry while using all the latest industry standard tools and techniques, then this course is for you.
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