
在此中级课程中,讲师 Ryan Ribot 将专注于使用 Zbrush 雕刻高分辨率角色资产。本课程的重点将包括雕刻过程、程式化解剖学、模块化和基本设计基础,以创建程式化的角色模型。在本课程结束时,您应该对创建自己的高质量 Zbrush 模型的步骤有深入的了解。本课程之后将是一门次要课程,该课程将涉及从我们在本课中创建的初始高分辨率造型创建最终游戏资产和纹理。
3DMotive – Stylized Character Modeling
Audio: aac, 44100 Hz, stereo, s16, 93 kb/s (und)
Video: h264, yuv420p, 1280×720, 1749 kb/s, 30.00 fps
11 Lessons | Project Files Included | MP4 | 783MB
Video: h264, yuv420p, 1280×720, 1749 kb/s, 30.00 fps
11 Lessons | Project Files Included | MP4 | 783MB
In this intermediate level course, instructor Ryan Ribot will be focusing on sculpting a High Resolution character asset using Zbrush. The focus of this course will include sculpting processes, stylized anatomy, modularity, and basic design fundamentals to create a stylized character model. By the end of this course you should have a strong understanding of the steps towards creating your own high quality Zbrush models. This course will be followed by a secondary course that will involve creating a final game asset and textures from this initial high resolution sculpt we create in this lesson.

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