Designing a Piloted Combat Mech – with Ara Kermanikian

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在本次研讨会中,Ara 介绍了他为电影、视频游戏或 VR 项目构思、构思和设计机械的工作流程和创意技术。随着视觉需求的不断升级和项目时间表的缩短,生产中的概念设计阶段已转向使用 3D 工具。

Ara 使用各种工具和 VR 完成 3D 工作流程,以绘制、改进、建模和渲染用于人员插入或撤出的有人驾驶战斗机械 MP9 PIX 机械。工作流程从探索和研究机械的规格和设计开始,并获得整体视觉 3D 草图。在获得这个里程碑的批准后,将机甲划分为功能部件,并为每个部件分解为项目,然后将整个模型组合起来,并添加更多细节。

然后将模型导入 Substance Painter 并进行纹理处理。然后,将机械渲染成组合物,并在需要时交付给生产团队进行设计审查和迭代。Ara 使用的软件和技术包括 Oculus Medium 中的块状雕刻、ZBrush 中的建模雕刻和重新拓扑、利用 3D Kitbash 库添加细节。最后,模型在 Keyshot 中渲染,并在 Photoshop 中进行颜色校正和合成。

Duration 10h 48m MP4

Title: The Gnomon Workshop – Designing a Piloted Combat Mech – with Ara Kermanikian

Info:
In this workshop Ara goes through his workflow and creative techniques for ideation, concepting and designing a mech for a film, videogame, or VR project. As visual demands continue to escalate and project timelines shrink, the concept design phase in production has shifted to using 3D tools.

Ara goes through a 3D workflow using various tools and VR to sketch, refine, model and render a piloted combat mech used for personnel insertion or extraction, the MP9 PIX mech. The workflow begins with exploration and research of the specifications and designs for the mech and obtaining an overall vision 3D sketch. After getting approval of this milestone, the mech is then divided into functional parts and broken out into projects for each part, then the entire model is combined, and further detail is added.

The model is then taken into Substance Painter and textured. Then the mech is rendered into compositions and delivered to the production teams for design review and iteration if needed. Software and techniques used by Ara include block-out sculpting in Oculus Medium, Modeling sculpting and retopology in ZBrush, utilizing 3D Kitbash libraries to add detail. Finally, the model is rendered in Keyshot and color corrected and composited in Photoshop.

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