
本课程介绍了在 Zbrush 4R7 中建模硬表面元素的各种方法,通过基于 Darren’FightPunch’Bartley 的原始概念创建机器人头部。我演示了许多不同的方法来快速取出零件,以用于概念化或创建用于游戏资产创建的硬表面高多边形烘焙网格。
内容完整的叙述和解释:90%是实时的;10% 是 1.5 速度(也有叙述) 时长:3.5 小时
该课程对于熟悉 Zbrush 但尚未将其用于硬表面建模的人特别有用。
要更深入地了解 Zbrush 中 HS 建模的基础知识,请查看我的YouTube频道,那里有超过 100 个关于 Zbrush 各个方面的免费视频。
- 第 1 部分 – 使用布尔创建复杂的网格
- 第 2 部分 – 在 Zbrush 中对布尔值进行 dynameshing
- 第 3 部分 – 创建自定义插入画笔
- 第 4 部分 – zmodeler
- 第 5 部分 – 添加插入/动态“Qgrid”细分/剪辑建模动态
- 第 6 部分 – zmodeler 到 dynamesh/slice curve-zremesh-detailing/loose zmodeling
- 第 7 部分 – zmodeler 管道建模/曲线画笔/径向对称的dynameshing
- 第 8 部分 – 最后提示和其他
Duration 3h 30m Project Files Included MP4
Title: Gumroad – Zbrush 4R7 ‘ Robot Head’ modeling tutorial series
Info:
This course is a look at various methods of modeling hard-surface elements in Zbrush 4R7, through the creation of a robot head based on an original concept by Darren’FightPunch’Bartley. I demonstrate many different ways to get parts out quickly for either concepting or the creation of hard-surface high-poly bake meshes for game asset creation.
The content is fully narrated and explained: 90% is real-time; 10% is 1.5 speed(also narrated) Duration: 3.5 hours
The course would be particularly useful to people who are comfortable in Zbrush but haven’t used it for hard-surface modeling.
For more in-depth coverage of the basics of HS modeling in Zbrush check out my YouTube channel where I have over 100 free videos on many aspects of Zbrush.
- Part 1 – creating complex meshes with Booleans
- Part 2 – dynameshing the Boolean in Zbrush
- Part 3 – creating custom insert brushes
- Part 4 – zmodeler
- Part 5 – adding inserts/dynamic ‘Qgrid’ subdiv/clip-modeling dynamesh
- Part 6 – zmodeler to dynamesh/slice curve-zremesh-detailing/loose zmodeling
- Part 7 – zmodeler pipe modeling/curve brushes/dynameshing with radial symmetry
- Part 8 – final tip and outro
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