
在本课程中,您将学习整个拓扑游戏角色的重新拓扑,展开,烘焙和纹理化的整个过程。我们将首先从Zbrush中抽取并导出角色。然后,我们将使用3ds Max制作角色的低多边形版本。我将讨论具有清晰拓扑的重要性,该拓扑将使您的角色易于创建动画并为其创建UV。经过重新拓扑之后,我们将解开角色。我们将展开网格,以便我们可以创建适合3D模型的纹理。我将讨论如何制作干净的UV集,如何优化UV纹理空间以及创建UV的最快,最有效的方法。
展开包装后,我们就可以在Substance Painter中进行烘烤和纹理化了。我们将经历从高多边形网格中提取细节的过程,以便将其用于低多边形网格。我们将使用不同类型的笔刷,模板,过滤器,发生器和智能材料来创建逼真的皮肤,伤口,划痕,金属,皮革和纹身。
纹理化后,我们将角色放入虚幻游戏引擎中,以检查角色在实际游戏中的显示方式。最后,我们将在Marmoset Toolbag和Substance Painter中为角色创建漂亮的视觉呈现。如果您决心将高分辨率一直带到完整的生产就绪网格中,那么本课程适合您。
MP4 | Video: h264, yuv420p, 1920×1080 | Audio: aac, 44100 Hz, | Duration: 18h: 01mins :03s | Size File: 8.79 GB
Genre: eLearning | Language: English
In this course, you will be taken through the entire process of retopologizing, unwrapping, baking and texturing a full body game character. We will start by decimating and exporting our character out of Zbrush. Then we will make a low poly version of our character using 3ds Max. I will go over the importance of having clean topology that will make your character easy to animate and create UVs for. After going through the process of retopologizing, we will unwrap our character. We will unfold our mesh so we can create textures that will fit our 3d model. I will discuss what makes a clean UV set, how to optimize your UV texture space, and the fastest and the most efficient ways to create your UVs.
After we unwrap, we will be ready for baking and texturing in Substance Painter. We will go through the process of extracting our details from our high poly mesh so we can use them for our low poly mesh. We will create realistic skin, wound, scratches, metal, leather, and tattoo by using different types of brushes, stencils, filters, generators, and smart materials.
After texturing, we will put our character inside Unreal game engine to check out how our character will appear in an actual game. At the end, we will create a nice visual presentation of our character in Marmoset Toolbag and Substance Painter. If you are determined to take your high res sculpt all the way to a completely production ready mesh, then this course is for you.
1.Intro
2.Retopologizing
3.Unwrapping
4.Baking and Texturing
5.Presentation

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