Creating Stylized VFX in Unreal Engine 5 – Niagara & Substance Designer Workflow with Pawel Margacz

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与 People Can Fly 的高级视觉特效艺术家 Pawel Margacz 一起了解如何使用虚幻引擎 5 中的最新技术为游戏创建视觉效果。了解 Pawel 从头开始​​为 UE5 创建魔法咒语 FX 的完整工作流程:使用 Houdini 的网格和 Substance Designer 中的纹理,Pawel 在 Niagara 中组装魔法射弹,演示如何匹配角色和效果动画以创建动态、游戏就绪的攻击虚幻 5。

这个 4.5 小时的研讨会非常适合任何有兴趣了解更多关于使用 Unreal Engine、Houdini 和 Substance Designer 创建 VFX 的人。对于希望使用蓝图更深入地了解 VFX 实施的技术艺术家来说,这也是一本极好的指南,包括如何使用角色创建和设置虚幻场景。此外,Pawel 深入研究了 Substance Designer 和 Niagara 的节点,以构建易于调整的动画效果层。他分享了如何使用 UV 失真技术处理平移纹理,以及如何使用可平铺噪声纹理。他还详细说明了效果与角色动画的时间安排和匹配。

该研讨会提供 Pawel 的纹理和 3D 网格文件作为可下载资源。

Duration 4h 54m Project Files Included MP4

Title: The Gnomon Workshop – Creating Stylized VFX in Unreal Engine 5 – Niagara & Substance Designer Workflow with Pawel Margacz

Info:
Discover how to create visual effects for games using the most up-to-date techniques in Unreal Engine 5 with Senior VFX Artist at People Can Fly, Pawel Margacz. Learn Pawel’s complete workflow for creating magical spell FX for UE5 from scratch: Using meshes from Houdini and textures in Substance Designer, Pawel assembles a magical projectile in Niagara, demonstrating how to match character and effects animations to create a dynamic, game-ready attack in Unreal 5.

This 4.5-hour workshop is ideal for anyone interested in learning more about creating VFX using Unreal Engine, Houdini, and Substance Designer. It is also an excellent guide for technical artists looking to gain more insight into VFX implementation using blueprints, including how to create and set up Unreal scenes with characters. In addition, Pawel dives deep into Substance Designer’s and Niagara’s nodes to build up layers of easily-adjustable effects animations. He shares how to work with panning textures with UV distortion techniques, as well as how to use tileable noise textures. He also details the timing and matching of effects with character animations.

This workshop provides Pawel’s textures and 3D mesh files as a downloadable resource.

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