
了解如何在 Maya 2023 中创建高质量的 3D 模型和动画。本课程涵盖了 Maya 的核心技能——建模、纹理、渲染和动画——在基于项目的真实工作流程中,同样适用于电影、运动图形和游戏设计。学习基础知识,例如自定义界面、选择和操作对象以及组织场景。接下来,查看多边形建模、创建和细化网格、雕刻和 NURBS 建模。了解如何创建材料并将其应用到表面——添加颜色、纹理和反射率。然后使用 Arnold for Maya 渲染器集成相机、照明和景深效果。最后但同样重要的是,讲师 George Maestri 展示了如何使用 Maya 动画工具为您的作品添加运动和生命。
Released 07/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner | Genre: eLearning | Language: English + srt | Duration: 3h 59m | Size: 1.51 GB
Discover how to create high-quality 3D models and animations in Maya 2023. This course covers the core Maya skills—modeling, texturing, rendering, and animation—in a real-world, project-based workflow that translates equally well to film, motion graphics, and game design. Learn basics such as customizing the interface, selecting and manipulating objects, and organizing scenes. Next, review polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Discover how to create and apply materials to surfaces—adding color, texture, and reflectivity. Then integrate cameras, lighting, and depth-of-field effects using the Arnold for Maya renderer. Last but not least, instructor George Maestri shows how to add movement and life to your work with the Maya animation tools.
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