
在本课程中,Kyle Sarvas 介绍了他为视频游戏创建风格化武器的过程和技术!
在这个点播课程中,Kyle Sarvas 将向您展示如何为视频游戏创建具有视觉冲击力和动态的风格化武器。使用 ZBrush、Maya 和 3DCoat,您可以通过多个 3D 编辑平台了解游戏资产制作的来龙去脉,以获得令人惊叹的效果。
5个最重要的经验:
- 如何分析概念并规划资产的创建
- 基本的硬表面建模技术
- ZBrush中的各种雕刻技术,例如网格提取和网格剪切
- 如何在 XNormal 中烘焙干净的法线贴图和 AO 贴图
- 在 3DCoat 中创建风格化手绘纹理贴图的有效工作流程
关键要点
- 分析概念
- 在 Maya 中屏蔽武器
- 将 Low Poly 模型导入 ZBrush 并准备模型进行雕刻
关键要点
- 在 ZBrush 中雕刻概念的二级形式
- 雕刻夸张的裂缝、凹痕、切口等。
- 导出 Decimated 造型以进行重新拓扑
关键要点
- 在 Maya 中优化低多边形模型
- 在 Maya 中创建 UV
- 在 XNormal 中创建法线贴图
- 在 XNormal 中创建 AO 贴图
- 利用 XNormal 的 AO 贴图在 Photoshop 中设置漫反射贴图
- 在 3D Coat 中设置模型
关键要点
- 在 3D Coat 中创建最终的漫反射贴图
- 在 Photoshop 中创建高光贴图
- 评估 Marmoset 中的资产
- 收尾工作
4 Modules Project Files Included MP4
Title: Uartsy – Creating Stylized Game Weapons
Info:
In this course, Kyle Sarvas goes over his process and techniques on creating a stylized weapon for video games!
In this on-demand course, Kyle Sarvas will show you how to create visually impactful and dynamic stylized weapons for video-games. Using ZBrush, Maya and 3DCoat you learn the ins and outs of game asset production through multiple 3D editing platforms to stunning effect.
The 5 most important lessons:
- How to analyze concepts and plan out the creation of an asset
- Fundamental hard surface modeling techniques
- Various sculpting techniques in ZBrush such as Mesh Extraction and Mesh Clipping
- How to bake clean Normal maps and AO maps in XNormal
- An effective workflow for creating stylized hand-painted texture maps in 3DCoat
Key Takeaways
- Analyzing the Concept
- Blocking out the Weapon in Maya
- Importing the Low Poly Model into ZBrush and preparing the model for sculpting
Key Takeaways
- Sculpting the secondary forms of the concept in ZBrush
- Sculpting exaggerated cracks, dings, cuts, etc.
- Exporting the Decimated sculpt for retopology
Key Takeaways
- Refining the Low Polygon Model in Maya
- Creating the UVs in Maya
- Creating the Normal map in XNormal
- Creating the AO map in XNormal
- Setting up the Diffuse map in Photoshop by utilizing th e AO map from XNormal
- Setting up the model in 3D Coat
Key Takeaways
- Creating the final Diffuse map in 3D Coat
- Creating the Specular map in Photoshop
- Evaluating the asset in Marmoset
- Finishing Touches
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