Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone

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在本课程中,您将创建一个完整的第一人称射击游戏,该游戏的灵感来自我儿时最喜欢的游戏之一,Psygnosis 的“Lifeforce-Tenka”。所有游戏内资产都将可用,因此我们可以更专注于在实际游戏开发过程中发挥创意。

Duration 13h Project Files Included MP4

Unreal Engine 4 First Person Shooter: Lifeforce Tenka Clone

Info:
What you’ll learn
Creating enemy AI behaviours using Blackboards, Behaviour trees and tasks.
Sound Implementation.
Unreal’s particle system; Cascade.
Pickups.
HUD for radar, ammo count and other useful information.
Player stamina system.
Animation implementation using locomotion and state machines.
Core game loop containing a winning and losing condition.
Level construction, collision and lighting.
Cached Geometry for unusual animations like a chainsaw.
Driving animated textures with Blueprint.
Controlling animated textures in particles.
Player sprint & slide mechanic.
Good old camera shake.
Animated texture creation: turning a physics based simulation or animation into a shader for use in-game.
Handling game pause events.
Blueprint class communication.
Manipulating an armature’s bone at runtime using inverse kinematics.
A reusable mechanic where we have a locked door that requires a specific key to open it.

In this course, you will be creating a full first person shooter game which will be heavily inspired by one of my childhood favourites, “Lifeforce-Tenka” by Psygnosis. All of the in-game assets will be made available so we can focus more on being creative with the actual game development process.

Who this course is for:
Beginner to intermediate Unreal engine users

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/35462.html

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