
如果您是一名游戏开发者,希望在虚幻引擎 5 中提升您的光照能力,那么您来对地方了!
在本课程中,我将教您开始照亮美丽场景所需的一切,利用所有不同的灯光类型,并教您后期处理和雾的基础知识。
如果您没有任何使用虚幻引擎 4 或 5 的经验,我会为您提供帮助!我将本课程的一部分用于教授完成本课程所需的基本知识。您将学习如何安装引擎、如何向新项目添加对象,甚至如何导航引擎和编辑关卡!
一旦您学习了基础知识,或者如果您已经有了一些经验,我们将开始学习所有 UE5 光照工具!我会教你基本的通用照明设置,你需要了解所有项目。我将向您展示如何使用全局照明方法,以及如何在 Lumen 和光线追踪等不同方法之间切换。我将解释每个单独的灯光类型,以便您可以了解每个功能的独特设置。除了基本照明之外,我还将介绍场景照明的其他一些关键部分,例如建筑照明,以及如何避免常见错误。
在学习了这些工具之后,我们将深入学习指数高度雾的基础知识,以及可以用来为场景增添趣味的后期处理效果。最后,利用您在整个课程中获得的所有知识,我将通过从头开始引导您完成两个场景的照明来展示我们如何将所有这些工具组合在一起!
Genre: eLearning | Language: English + srt | Duration: 19 lectures (2h 37m) | Size: 2.77 GB
I’ll teach you the basics of lighting scenes in UE5, in this beginner friendly game development course!
What you’ll learn:
Overviews for each individual light
How to build lighting and avoid common errors
How to use fog, and other atmospheric effects
Basics of using post-process volumes
How to fully light a scene in multiple different styles
Requirements
Basic understanding of UE4, or 5 will be useful, but not required
Description
If you’re a game developer looking to level-up your lighting abilities in Unreal Engine 5, then you’re in the right place!
In this course I’ll teach you everything you need to know to start lighting beautiful scenes, by taking advantage of all the different light types, as well as teach you the basics of post-processing, and fog.
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If you don’t have any experience in Unreal Engine 4, or 5, I’ve got you covered! I’ve dedicated part of this course to teaching the basic knowledge needed to complete this course. You’ll learn how to install the engine, how to add objects to your new projects, and even how to navigate the engine and edit levels!
Once you learn the basics, or if you already have some experience, we’ll hop into learning all of UE5s lighting tools! I’ll teach you the basic universal lighting settings that you’ll need to know about for all your projects. I’ll show you how to use global illumination methods, and how to switch between different ones like Lumen and ray tracing. I’ll explain each individual light type so that you can see how the unique settings of each function. As well as basic lighting, I’ll get into some other crucial parts of lighting your scene, like building lighting, and how to avoid common errors.
After learning those tools, we’ll dive into learning the basics of the exponential height fog, and post-processing effects that we can use to spice up our scenes. And finally, with all of the knowledge you’ve gained throughout the course, I’ll demonstrate how we can put all these tools together by walking you through the lighting of two scenes from scratch!
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If this sounds like something you’re interested in, I look forward to teaching you the basics of lighting scenes in Unreal Engine 5!
Who this course is for
Beginner game developers, that want to level up their lighting skills

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