
在本课程中,我将向您展示为您的游戏创建专业主菜单的最简单方法。我们将创建的菜单与我为自己的视频游戏(如 Cloud Climber 和 My Friend is a Raven)创建的菜单几乎相同,这些游戏已被数十万人玩过。这意味着这些工具和技术经过“实战测试”,并在专业环境中证明了自己!
对于不熟悉 UE5 控件蓝图系统的任何人来说,本课程都是一个很好的起点,它将让您快速了解所有设置、导航和您将遇到的常见错误,以及如何修复它们。当您完成这个 1.5 小时的课程时,您不仅会创建一个动画主菜单和一个功能齐全的图形设置菜单,而且您还将拥有开始创建许多其他类型的所需的知识您的游戏的菜单和小部件!
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本课程面向已经在 UE4 或 5 中有一点经验的虚幻引擎用户。你不需要是一个非常高级的程序员,创建自己的三 A 游戏,但我不会解释的基础知识本课程中的 UE5。我将跳过诸如安装引擎、导航引擎之类的内容,也不会解释蓝图的基础知识。通过这种方式,我们可以直接进入学习小部件和菜单的乐趣!
Learn how widget blueprints work in UE5, as I teach how to create an animated main menu and graphics settings menu!
Genre: eLearning | MP4 | Video: h264, 1280×720 | Audio: AAC, 48.0 KHz
Language: English | Size: 1.07 GB | Duration: 1h 29m
What you’ll learn
How to use Widget Blueprint to make UI menus
How to animate widgets to give your game a professional touch
How to make a working settings menu that adjust your games graphics settings
How to make a main menu
Description
In this course I’ll show you the easiest way to create a professional main menu for your game. The menu we’ll be creating is nearly identical to the menus I’ve created for my own video games like Cloud Climber, and My Friend is a Raven, which have been played by hundreds of thousands of people. That means these tools and techniques are “battle tested” and have proven themselves in a professional setting!
This course acts as a great starting point for anyone who is unfamiliar with UE5s Widget Blueprint system, and will get you up to speed on all the settings, navigation, and common errors that you’ll run into, and how to fix them. By the time you’re done with this 1.5 hour course, you’ll not only have created an animated main menu, with a fully functioning graphics settings menu, but you’ll also have the knowledge you need to start creating many other kinds of menus and widgets for your games!
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This course is targeted at Unreal Engine users who already have a little bit of experience in UE4 or 5. You don’t need to be a highly advanced programmer, creating your own triple A games, but I won’t be explain the basics of UE5 in this course. I’ll be skipping over things like installing the engine, navigating the engine, and won’t be explaining the basics of Blueprint either. This way, we can hop straight into the fun of learning about widgets and menus!
Who this course is for:
Game developers looking to create simple, yet elegant menus for their games
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