
学习为游戏和电影制作武器。在 Blender 和 Substance 画家中为幻想斧头建模和纹理
您将学到什么
为英雄资产建模
高细节雕刻 在物质画家中
展开 UV纹理
要求
Blender 和 Substance Painter 基础知识
您需要安装 Blender 3.0 安装
Substance Painter
描述
你喜欢幻想艺术并想制作 3D 武器吗?
然后我欢迎您参加 Nexttut Education 在 Blender 中制作梦幻斧头的课程。
为什么要向我学习
我的名字是 Alejandro Aguilar,我从事 3D 艺术工作大约 7 年。我参与过许多项目,从手机游戏到视频制作。我的工作领域侧重于从技术层面理解 3D,以便我可以以易于理解的方式教你。
好处
在本课程结束时,您将知道如何,
对创建游戏就绪英雄资产所需的细节进行建模和雕刻。
Substance Painter 中的纹理细节。
我会学到什么
雕刻和建模
游戏纹理
课程项目
我们将从屏蔽道具模型开始,使用基本的建模工具来了解我们想要如何制作斧头的外观。然后,我们将使用斧头进行雕刻以制作高细节网格。从那里,我们将重新拓扑并展开低多边形网格以进行纹理烘焙。我们将使用我们支持的纹理,并进入 Substance Painter 对道具进行纹理处理,并进行最终渲染
这门课适合我吗
我为初学者到中级 3D 建模学生设计了这门课程,他们想要为游戏制作幻想艺术,但他们很难得到它,因为他们没有找到一个循序渐进的教程,没有快进,没有跳过和来自多年来一直在做这件事的制作艺术家。
该课程还适用于希望在 Blender 中加快工作流程并提高硬表面建模技能的艺术家。
谁不是理想的学生
本课程不是为绝对的 Blender 初学者设计的。
我应该知道什么或有什么课程
我希望你有一些基本的 Blender 经验。
您应该在您的计算机上安装 Blender 3.0。
您应该拥有最新版本的 Substance Painter。
现在加入我
因此,如果您想对生产就绪的武器进行建模,那么现在就加入我,将您的技能提升到一个新的水平。希望在课程中见到你。
本课程适用于谁 本课程适用
于 Blender 的初学者和中级学生
Learn to make Weapons for Games and Films. Model and texture a fantasy Axe in Blender & Substance painter
Published 04/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 21 lectures (8h) | Size: 6.9 GB
What you’ll learn
Model a hero asset
Sculpt in high detail
Unwrapping UVs
Texture in substance painter
Requirements
Basic knowledge of Blender and Substance Painter
You need Blender 3.0 installed
Substance Painter Installed
Description
Do you like fantasy art and want to make weapons in 3D?
Then I welcome you to Nexttut Education’s Making a Fantasy Axe in Blender course.
WHY SHOULD YOU LEARN FROM ME
My name is Alejandro Aguilar, and I have been working in 3D art for about 7 years. I have worked on numerous projects, from mobile games to video production. My area of work focuses on understanding 3D at a technical level, so that I can then teach you in an easy-to-understand way.
BENEFITS
By the end of this course you will know how to,
Model and sculpt the detail needed to create a game-ready hero asset.
Texture in Substance Painter with detail.
WHAT WILL I LEARN
Sculpting and modelling
Texturing for games
COURSE PROJECTS
We will start by blocking out a model of the prop, with using basic modelling tools to get an idea of how we want to make the axe look. We’ll then take the axe into sculpting to make a high detailed mesh. From there, we will retopologize and unwrap a low poly mesh for texture baking. We’ll use the texture we backed, and go into Substance Painter to texture the prop, and make a final render
IS THIS COURSE RIGHT FOR ME
I have designed this course for beginner to intermediate 3d modelling students, who want to model fantasy art for games but they struggle to get it because they don’t find a tutorial which is step by step, no fast forward, no skip and coming from a production artist who has been doing this for years.
The course is also for artists who want to speed up their workflow in Blender and improve their skill in hard surface modelling.
WHO IS NOT THE IDEAL STUDENT
This course is not designed for absolute Blender beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE
I expect you to have some sort of basic Blender experience.
You should have Blender 3.0 installed on your computer.
You should have the latest version of Substance Painter.
JOIN ME NOW
So if you want to model production ready weapons, then join me now, and take your skills to the next level. Hope to see you in the course.
Who this course is for
This course is for beginner and intermediate students in Blender
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