
3ds Max 以其建模和渲染工具而闻名。这些优势在建筑、制造、游戏开发和动态图形中发挥作用。从建模和纹理到照明和渲染,有许多功能和技术需要掌握。本课程从头开始涵盖 3ds Max 2023。讲师 Aaron F. Ross 提供了整个软件包的概述,以及 3D 艺术家创建专业资产所需的基本技能。Aaron 向您展示了如何绕过 3ds Max 界面并对其进行自定义以适合您的偏好。他演示了不同的建模技术:样条线、多边形和细分曲面。Aaron 解释了布局和相机操作、人工和自然光照以及材质和纹理贴图的应用过程。
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Skill Level: Beginner | Genre: eLearning | Language: English + srt | Duration: 14h | Size: 3.52 GB
3ds Max is best known for its modeling and rendering tools. These strengths come into play in architecture, manufacturing, game development, and motion graphics. There are dozens of features and techniques to master, from modeling and texturing to lighting and rendering. This course covers 3ds Max 2023 from the ground up. Instructor Aaron F. Ross provides an overview of the entire package, as well as essential skills that 3D artists need to create professional assets. Aaron shows you how to get around the 3ds Max interface and customize it to suit your preferences. He demonstrates different modeling techniques: Splines, polygons, and subdivision surfaces. Aaron explains the processes of layout and camera operation, artificial and natural lighting, and application of materials and texture maps. He illustrates best practices for constructing hierarchies and animating with keyframes, and concludes with a survey of options for renderers bundled with 3ds Max, such as Arnold and Quicksilver.
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