PyroFluid – Master the Elements

欢迎来到 Pyrofluid – 释放元素。在本课程中,我们利用 Houdini 的强大功能在不同求解器之间移动数据,以将火焰爆炸转变为流体模拟。我们将首先探索如何在一个简单的场景中开发这样的效果,然后我们开始构建环境,开发我们的 sim 的外观并添加所有需要的额外元素,然后再进行照明、着色和合成它.

您将学习许多经过生产验证的技术,以优化您的模拟和渲染,加快您的工作流程,同时创建这个 FX 繁重的场景。镜头由许多单独的元素组成,我们将深入了解每个元素是如何制作的。

PyroFluid - Master the Elements

本课程要求:

-对Houdini的基本了解(如果你是houdini新手我建议先看Howdini101)
-Houdini 18.0(独立或 FX)
-Redshift Render(我使用 Redshift 3,但演示也可以)
-Blackmagic fusion(用于合成,您可以在此处免费下载)

CGCircuit – PyroFluid – Master the Elements.

Welcome to Pyrofluid – Unleash the Elements. In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to lighting, shading and compositing it.

You’ll learn many production proven techniques on how to optimize your simulations and renders, speed up your workflow while creating this FX heavy scene. The shot is build up of a lot of individual elements and we’ll go into depth on how each of them is made.

Requirements for this course:

-Basic understanding of Houdini (if you’re new to houdini I recommend watching Howdini101 first)
-Houdini 18.0 (Indie or FX)
-Redshift Render (I use Redshift 3 but demo will also work)
-Blackmagic fusion (for compositing, you can download this for free here)

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/29497.html

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