
了解如何使用专业的程序技术在 Houdini 中构建完全可扩展的电影破坏镜头。推荐给中级 Houdini 艺术家,这个由 David Silberbauer 主持的 8 小时研讨会将指导您如何在 Houdini 中操作属性,涵盖地形和高度场基础知识,并详细介绍如何编译块。您将了解如何随机化属性、如何设置压裂系统以及构建自定义约束。您还将学习如何设置 DOP 网络来处理 RBD 销毁设置,并回顾 SOP 中重要的 TBD 基础知识。从那里,David 指导您自定义 POP 网络中使用的速度,然后将 POP 用于碎片,以及如何操纵碎片以将其用作体积源。
本研讨会详细介绍了如何使用 Pyro Solver 从体积源构建灰尘,然后继续处理大规模模拟。您不仅将学习如何以程序化的方式工作,而且还将学习如何以程序化的方式思考,帮助所有艺术家感到有能力构建自己的大型场景。虽然本次研讨会面向中级用户,但它也为任何具有 Houdini 基础知识、希望了解更多有关专业行业工作流程的人提供了有趣的见解。
本研讨会提供了带有基本电影破坏设置的 Houdini 学徒文件。
David Silberbauer | Duration: 7:19 h | Video: H264 1920×1080 | Audio: AAC 48 kHz 2ch | 5,56 GB | Language: English
Discover how to build a fully scalable cinematic destruction shot in Houdini using professional procedural techniques. Recommended for intermediate-level Houdini artists, this 8-hour workshop by David Silberbauer guides you through how to manipulate attributes in Houdini, covers terrains and height field basics, and details how to compile blocks. You’ll see how to randomize attributes, how to set up a fracturing system and build custom constraints. You’ll also learn how to set up a DOP Network to handle RBD destruction setup and review the important TBD basics in SOPs. From there, David guides you through customizing velocities for use in POP networks and then using POPs for debris, as well as how to manipulate debris to use it as a volume source.
This workshop details how to build from a volume source to create dust with the Pyro Solver, moving on to handling a large-scale simulation. You’ll learn how to not only work in a procedural way but also how to think procedurally, helping all artists feel empowered to build their own large-scale scenes. While this workshop is intended for intermediate users, it also offers an interesting insight for anyone with basic Houdini knowledge looking to learn more about professional industry workflows.
A Houdini apprentice file with a basic cinematic destruction setup is provided with this workshop.
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