
本课程有一个明确的目标:让Houdini的复杂性变得足够简单,并在视觉效果方面迈出第一步。它面向对Houdini知之甚少或完全不了解的人,因此如果您已经使用过该软件,也许这门课程不适合你!也可以看看我的上一门课程,“Houdini FX – 如何在真实视频中添加视觉效果”,它专门用于展示如何创建与现场镜头合成的特殊效果。 Houdini 是一个非常复杂的软件,需要几个月的时间才能理解它是如何工作的。所以我们决定创建简单的课程来指导您了解 Houdini 的基本概念。
在本课程中,您将直奔主题。每节课,只有简单和必要的解释。通过本课程,您将学习有关Houdini的建模和特效的基本技术。您可以将这些课程作为学习Houdini基础知识的参考或起点。我们将更新定期课程,以便每周添加新主题。课程是个人体验的结果。当我开始学习Houdini时,我很难找到清楚地解释实现效果或模拟的步骤的课程或课程。即使在初学者教程中,也总是有一些不清楚的地方。有时没有解释所有的步骤,有时有些高级概念是初学者无法知道的。最重要的是,为了完成教程,您必须了解其他教程中解释的概念。
通常教程会延伸到无关紧要的主题或老师谈论与课程无关的事情。您是否曾经跟随持续 40 分钟的教程只是为了解释 5 分钟的概念?连续停顿,概念重复数次多次,连续的评论往往没什么用。如果你不记得一个段落,你必须再听这节课 40 分钟,才能到达老师谈论你感兴趣的概念的地步!总之,从所有这些经验,我想创建一门课程,清楚地解释实现效果和简单模拟的每个步骤。也许这门课程不适合你。
本课程面向初学者,是一本实用指南,由简短的课程、简单的步骤和关于如何使用 Houdini 的清晰解释组成。对于每节课,您还将找到包含所有解释的附加项目文件,以便能够重复练习独立。您将学习如何制作简单的动画,创建材质并将纹理应用于对象。我们还将看到作为 Houdini 基础和优势的程序系统的原理。请将您的意见、建议或其他主题发送给我有兴趣改进课程并帮助所有想要学习这个伟大软件的人!
概述
第 1 部分:Houdini 基础知识
第 1 讲 用户界面 – 第 1 部分
第 2 讲 用户界面 – 第 2 部分
第 3 讲 什么是“节点”
第 4 讲如何添加和管理摄像机
第 5 讲 Houdini 中的灯光
第 6 讲基本建模工具 – 第 1 部分
第 7 讲基本建模工具 – 第 2 部分
第 8 讲 渲染
第 2 部分:材料和纹理
第 9 讲 材料 – 介绍
第10讲UV映射的概念
第11讲纹理第1部分
第12讲纹理第2部分
第 13 讲纹理第 3 部分 – 如何手动创建 UV 贴图
第 3 部分:如何重现练习
第14讲 拍摄视频
Lecture 15 如何在Houdini中导入视频
第 4 部分:刚体
第16讲刚体介绍
第17讲一个简单的对象销毁
第18讲 墙壁破坏
第19讲练习1:用手指扔球
第 5 部分:海洋
第 20 讲 海洋 – 第 1 部分
第 21 讲 海洋 – 第 2 部分
第 6 部分:烟雾
第 22 讲 烟雾 – 第 1 部分
第 23 课 烟雾 – 第 2 部分
第 7 节:火灾
第 24 讲 火 – 第 1 部分
第 25 讲 火 – 第 2 部分
第 8 节:地形
第 26 讲 地形 – 第 1 部分
第27讲地形-第2部分
第 28 课 地形 – 第 3 部分
第 9 节:粒子系统
第29课如何创建粒子
第30讲 粒子的运动和轨迹
第31课如何给粒子添加力:轴力
第 32 讲“轴力粒子”示例和文件
Lecture 33 沿曲线路径的粒子
第34课 粒子间的相互作用
第35讲粒子与其他物体的相互作用
第 10 部分:高级部分:粒子系统 – 如何从头开始构建模拟
第 36 课 你将学到什么
第37讲粒子发射器
第38讲“点”节点
第39课 让我们给点加一个速度!
第40课如何设置粒子的随机速度
第41讲“质量”属性
第42讲地板上的弹跳粒子!
第43课如何拆分撞击地板的粒子
第44课 创建水滴、相机和灯光
第45讲最终渲染:添加运动模糊
第 11 节:毛发和皮毛
第 46 讲 毛皮球 – 第 1 部分
第 47 讲 毛皮球 – 第 2 部分
第 12 节:流体
第 48 讲 基本流体模拟:Flip Tank,第 1 部分
第 49 课 基本流体模拟:Flip Tank,第 2 部分
第 50 讲 基本流体模拟:粒子流体
第51课练习:玻璃中的流体,最终合成
第52讲 练习:玻璃杯中的液体
第 13 节:谷物
第 53 课如何模拟沙漏——第 1 部分
讲座 54 沙漏 – 第 2 部分
第 55 讲沙漏 – 第 3 部分:沙子的模拟
第 14 节:建模技术
第56讲 简介
第 57 课如何在罐子上添加纹理和水滴——第 1 部分
第58讲如何在罐子里添加纹理和水滴——第2部分
第 15 节:提示、快速效果、简单项目集合
第59课 简介
Lecture 60 Points from texture – intro
第61讲 纹理点
第 16 节:参考指南和模板:以及如何使用它们
第62讲 参考指南部分
第63课介绍
第 17 节:Motion FX 模板和参考指南
第64讲Houdini中的Motion Fx是什么
第 65 讲 通道驱动动画基础
第 66 讲 Motion FX 基础知识:通道驱动旋转
第67讲 相机抖动
第 68 讲 Motion FX 基础知识:相机抖动
第 18 节:程序模板
第69课 引言
第70讲同一对象的许多实例:介绍
第71讲同一对象的许多实例:引用和模板
第 19 节:全球回顾和工作流程
第72课
第 73 讲 程序工作流程
第74讲 基本设置
第75课 属性
第76课 几何电子表格
讲座 77 组
第78讲数据类型
第 79 讲 文件和项目
第80讲 照相机和灯
第81讲 材料
第82课最终效果图
该课程面向那些想要立即使用 Houdini,尤其是视觉效果,而无需参加长期培训课程的人。
Learn Houdini the easy way – a practical handbook to learn the basics of the software
Last updated 1/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz
Language: English | Size: 5.80 GB | Duration: 5h 28m
What you’ll learn
The basics of Houdini and some of the most important visual effects
Particle systems
Basic simulations: fire, smoke, oceans
Compositing with real footage
Rendering in Mantra
Modelling, lights and materials
Requirements
This is a basic course on Houdini. Every step is clearly explained, so you don’t need to have any special knowledge of the software.
Description
This course has a clear objective: to make simple enough the complexity of Houdini, and make your first step in the way of visual effects.It is addressed to people with little or no knowledge of Houdini, so if you are already experienced with this software, maybe the course is not fo you!Also take a look at my last course, “Houdini FX – How to add Visual Effects in Real Videos”, it is specifically addressed to show how to create special effects to be composited with live footage.Houdini is a very complex software and it takes months just to understand how it works.So we decided to create simple lessons that will guide you in the basic concepts of Houdini.
In this course you’ll get right to the point. For each lesson, only simple and essential explanations.With this course, you’ll learn the basic technics about Houdini’s modelling and special effects.You can use the lessons as a reference or a starting point to learn the basics of Houdini.We will update the course regularly, in order to add new topics every week.The course is the result of a personal experience. When I started studying Houdini, I had great difficulty finding courses or lessons that clearly explained the steps to achieve an effect or a simulation.Even in the tutorials for beginners, there was always something unclear.Sometimes there weren’t all the steps explained, sometimes there were advanced concepts that a beginner can’t know.And above all, in order to complete a tutorial, you had to know concepts explained in other tutorials.In short, an endless road.But that’s not all.
Often the tutorials are extended on topics of little importance or the teacher talks about things that have nothing to do with the lesson.Have you ever followed a tutorial that lasts 40 minutes just to explain a concept of 5 minutes?Continuous pauses, concepts repeated several times, continuous comments often of little use.If you don’t remember a passage, you have to listen again 40 minutes of the lesson just to get to the point where the teacher talks about the concept that interests you!In short, from all these experiences, I wanted to create a course that explains clearly, but without delay, each step to achieve effects and simple simulations.If you already have a good knowledge of Houdini or if you are looking for a course to achieve spectacular and cinematic effects, maybe this course is not for you.
This course is for beginners and is a practical guide, made up of short lessons, simple steps and clear explanations on how to use Houdini.For each lesson you will also find the attached project file with all the explanations to be able to repeat the exercise independently.You will learn how to make simple animations, create materials and apply textures to an object.We will also see the principles of the procedural system that is the basis and the strength of Houdini.Please send me your comments, suggestions or other topics of interest to improve the course and help all the people who want to learn this great software!
Overview
Section 1: Houdini basics
Lecture 1 The user interface – part 1
Lecture 2 The user interface – part 2
Lecture 3 What are “nodes”
Lecture 4 How to add and manage cameras
Lecture 5 The lights in Houdini
Lecture 6 Essential modelling tools – part 1
Lecture 7 Essential modelling tools – part 2
Lecture 8 Rendering
Section 2: Materials and Textures
Lecture 9 Materials – introduction
Lecture 10 The concept of UV mapping
Lecture 11 Textures part 1
Lecture 12 Textures part 2
Lecture 13 Textures part 3 – how to manually create the UV Map
Section 3: How to reproduce the exercises
Lecture 14 Shooting videos
Lecture 15 How to import the video in Houdini
Section 4: Rigid bodies
Lecture 16 Rigid bodies intro
Lecture 17 A simple object destruction
Lecture 18 Wall destruction
Lecture 19 Exercise 1: Ball thrown with a finger
Section 5: Oceans
Lecture 20 Oceans – part 1
Lecture 21 Oceans – part 2
Section 6: Smoke
Lecture 22 Smoke – part 1
Lecture 23 Smoke – part 2
Section 7: Fire
Lecture 24 Fire – part 1
Lecture 25 Fire – part 2
Section 8: Terrains
Lecture 26 Terrains – part 1
Lecture 27 Terrains – part 2
Lecture 28 Terrains – part 3
Section 9: Particles system
Lecture 29 How to create particles
Lecture 30 Movement and trajectory of particles
Lecture 31 How to add forces to particles: Axis Force
Lecture 32 “Axis Force Particles” examples and files
Lecture 33 Particles along a curve path
Lecture 34 Interaction between particles
Lecture 35 Interaction of particles with other objects
Section 10: Advanced section: particles system – how to build a simulation from scratch
Lecture 36 What you will learn
Lecture 37 The particles emitter
Lecture 38 The “Point” node
Lecture 39 Let’s add a speed to the points!
Lecture 40 How to set a random velocity for particles
Lecture 41 The “mass” property
Lecture 42 Bouncing particles on the foor!
Lecture 43 How to split the particles that hit the floor
Lecture 44 Create the drops, camera and light
Lecture 45 Final rendering: add the motion blur
Section 11: Hair and fur
Lecture 46 Fur ball – part 1
Lecture 47 Fur ball – part 2
Section 12: Fluids
Lecture 48 Basic fluid simulation: Flip Tank, part 1
Lecture 49 Basic fluid simulation: Flip Tank, part 2
Lecture 50 Basic fluid simulation: Particle Fluids
Lecture 51 Exercise: fluid from a glass, the final compositing
Lecture 52 Exercise: fluid from a glass
Section 13: Grain
Lecture 53 How to simulate an hourglass – part 1
Lecture 54 Hourglass – part 2
Lecture 55 Hourglass – part 3: simulation of the sand
Section 14: Modelling techniques
Lecture 56 Introduction
Lecture 57 How to add texture and drops to a can – part 1
Lecture 58 How to add texture and drops to a can – part 2
Section 15: Tips, quick effects, simple projects collection
Lecture 59 Introduction
Lecture 60 Points from texture – intro
Lecture 61 Points from texture
Section 16: Reference guide and templates: and how to use them
Lecture 62 Reference guide sections
Lecture 63 Introduction
Section 17: Motion FX templates and reference guide
Lecture 64 What is Motion Fx in Houdini
Lecture 65 Channel driven animation basics
Lecture 66 Motion FX basics: channel driven rotation
Lecture 67 Camera shake
Lecture 68 Motion FX basics: camera shake
Section 18: Procedural templates
Lecture 69 Introduction
Lecture 70 Many instances of the same object: introduction
Lecture 71 Many instances of the same object: the reference and template
Section 19: Global recap and workflow
Lecture 72 What is this section for
Lecture 73 Procedural workflow
Lecture 74 Basic settings
Lecture 75 The Attributes
Lecture 76 The Geometry Spreadsheet
Lecture 77 Groups
Lecture 78 Data types
Lecture 79 Files and projects
Lecture 80 Camera and lights
Lecture 81 Materials
Lecture 82 Final rendering
The course is aimed at those who want to immediately use Houdini, in particular the visual effects, without the need to follow long training courses.
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