2D & 3D Character Design in Photoshop & Blender

fimEKto

了解如何开发从草图到最终渲染的角色概念,使用 Blender 进行 3D 建模和渲染,并使用 Photoshop 进行最终的后期制作工作。这个由艺术总监和视觉开发艺术家 Francesco Guarini 主持的 3.5 小时研讨会非常适合中级艺术家,但初学者也可以轻松跟上并享受一些 Blender 基础知识。

这个以角色为中心的研讨会演示的工作流程涵盖了 Photoshop 中角色设计的基本原理以及如何使用 Blender 将设计转换为 3D。 Francesco 讨论了在设计过程中考虑功能的重要性,并始终注意您的设计将如何影响建模、绑定和动画部门。

尽管所教授的技术可以应用于任何设计工作流程,但建议希望将 Blender 建模纳入其角色设计工作流程的艺术家使用此综合教程。本次研讨会提供的项目文件包括 Francesco 的设计、模型和渲染文件,供订阅者学习。

Duration 3h 28m Project Files Included MP4

Title: The Gnomon Workshop – 2D & 3D Character Design in Photoshop & Blender

Info:
Learn how to develop a character concept from a rough sketch to a final render, using Blender for the 3D modeling and rendering and Photoshop for the final post-production work. This 3.5-hour workshop by art director and visual development artist Francesco Guarini is ideal for intermediate artists, though beginners can easily follow along and enjoy some Blender basics.

The workflow demonstrated in this character-focused workshop covers the basic principles of character design in Photoshop and how to translate a design in 3D using Blender. Francesco discusses the importance of considering functionality during the design process and always being mindful of how your design will affect the modeling, rigging, and animation departments.

This comprehensive tutorial is recommended for artists looking to incorporate Blender modeling into their character design workflow, though the techniques taught can be applied to any design workflow. Project files supplied with this workshop include Francesco’s design, model, and render files for subscribers to learn from.

资源下载此资源仅限VIP下载,请先
本站资源仅限VIP会员下载点击购买VIP会员

原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/50050.html

赞 (0)
steven的头像steven
上一篇 2024年3月23日 上午11:30
下一篇 2024年3月23日 上午11:31

相关推荐

发表回复

登录后才能评论
分享本页
返回顶部