
使用 Blender 的物理引擎为您的车辆动画创建更准确的运动
您将学到什么
了解如何装配和调整 5 种您可以实时“驾驶”的不同车辆
创建准确的模拟悬架几何形状 – 纵臂、双横臂、实心轴、麦弗逊支柱和扭梁
了解悬架设计的基础知识
学习可让您在大约 30 分钟内有效装配可驾驶车辆的
技术 本课程中的技术可以扩展到其他机械,例如机器人、起重机等。
学习 Blender 中刚体和刚体约束的基础知识和注意事项
要求
Blender 3.0+
一些 Blender 经验是有帮助的,但不是必需的
不需要插件
从刚体的基础开始
描述
本课程将引导您通过使用 Blender 的物理引擎更真实地装配您的车辆。通过使用刚体和刚体约束,您可以从字面上驾驶您的车辆通过您的场景。这种方法让物理引擎计算所有车辆的运动,如外倾角、车轮速度、车身侧倾、制动俯冲等,使您的车辆运动更加逼真!
本课程中使用的技术旨在使使用刚体的挑剔性质更易于管理和高效。虽然 Blender 的一些知识是有帮助的,但本课程从初学者友好介绍刚体和约束开始。
建议使用 Blender 3.0+,无需插件。只使用非常轻的模型,当然包括所有使用的模型。包含所有适用讲座的完整 .blend 文件。所有车辆均基于 3d 扫描的真实车辆。
本课程结束
刚体和约束
刚体世界
自定义属性
驱动程序
物理
车辆悬架
电枢和逆运动学
探索了几种不同的悬架类型:双叉臂、实心轴、纵臂、麦弗逊支柱和扭梁。
在课程结束时,您将能够通过调整驾驶员输入来“驾驶”车辆围绕动态场景:加速、制动、转向、停车制动和目标速度。还包括一个使用 XBox One(或类似)控制器控制您的车辆的实验部分(仅在 Windows 中测试)。
本课程适用于
希望更准确地模拟车辆运动的
Blender 用户 想要学习如何模拟具有刚体的复杂机械系统的
Blender 用户 喜欢学习独特的做事方式的 Blender 用户!
Published 06/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 81 lectures (9h 31m) | Size: 11.7 GB
Use Blender’s physics engine to create more accurate motion for your vehicle animations
What you’ll learn
Learn how to rig and tune 5 different vehicles that you can “drive” in real time
Create accurate, simulated suspension geometries – Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam
Learn the basics of suspension design
Learn techniques that will allow you to efficiently rig a drivable vehicle in about 30 minutes
Techniques in this course can be expanded to other machinery eg robots, cranes etc.
Learn the basics and caveats of Rigid Bodies and Rigid Body Constraints in Blender
Requirements
Blender 3.0+
Some experience in Blender is helpful but not required
No Addons required
Starts with the basics of Rigid Bodies
Description
This course will walk you through a more realistic way of rigging your vehicle using Blender’s Physics engine. By using Rigid Bodies and Rigid Body Constraints, you can literally drive your vehicle through your scene. This method lets the physics engine calculate all the vehicle’s motion like, camber angles, wheel speeds, body roll, brake dive etc, making your vehicle’s motion much more realistic!
The techniques used in this course are aimed at making the finicky nature of using Rigid Bodies more manageable and efficient. While some knowledge of Blender is helpful, this course starts from beginner friendly introductions to Rigid Bodies and Constraints.
Blender 3.0+ is recommended, no addons required. Only very light modeling is used, course includes all the models used. Completed .blend files included for all applicable lectures. All vehicles are based on 3d Scanned real vehicles.
This course goes over
Rigid Bodies and Constraints
The Rigid Body World
Custom Properties
Drivers
Physics
Vehicle Suspensions
Armatures and Inverse Kinematics
A few different suspension types are explored: Double Wishbone, Solid Axle, Trailing Arm, MacPherson Strut, and Twist Beam.
By the end of the course you will be able to “drive” a vehicle around a dynamic scene all by adjusting driver inputs: Acceleration, Braking, Steering, Parking Brake and Target Speed. An experimental section to control your vehicle using an XBox One (or similar) controller is also included (only tested in Windows).
Who this course is for
Blender users that want to more accurately simulate the motion of a vehicle
Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
Blender users who enjoy learning unique ways of doing things!

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