Complete game animators pipeline from Blender to engine

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本课程旨在帮助学生或任何人学习从 Blender 到 Unreal 的完整游戏动画制作流程。您将学习如何创建专业的自定义动画装备,并手动制作全套闲置、过渡和移动动画,以及如何正确导出并将它们全部导入虚幻引擎。从那里您将学习如何设置动画图形和角色蓝图,并创建一个自定义角色控制器,让您可以走、跑、蹲、跳等。无需经验,整个过程通过简单易懂的步骤分解成逻辑部分,每个部分都建立在最后一个之上,并提供许多提示和技巧,使您的动画作为现代 AAA 游戏中使用的完整集正确运行.不需要编码知识,因为一切都将在虚幻中创建’ 使用节点的蓝图系统,只需简单地跟随并一点一点地构建角色控制器,到课程结束时,您将拥有一个完全可玩的角色,可以在游戏世界中移动,并满足和了解您从头开始创造了整个事物。让我们开始吧!

你会学到什么

从 Blender 到 Unreal 的完整游戏角色动画管道
如何为游戏角色制作专业的完整游戏动画集。
从头开始创建专业的游戏就绪动画装备。
有关创建更好的步行循环以及使用动画层构建引人入胜的运动的提示和技巧。
如何在虚幻引擎 5 中设置动画图形、混合状态等
创建一个可以走、跑、跳、扫射等的游戏角色!
了解设置角色装备的正确方法,以及从 Blender 到 Unreal 引擎的正确导出和导入设置。

要求

无需经验。跟随并从头开始创建动画,或使用包含的动画文件,并学习创建全套游戏就绪动画的理论以及如何在虚幻引擎 5 的动画图中设置它们。课程所需的所有
软件(Blender 和 Unreal engine 5)可以免费下载,包含的角色网格和动画文件意味着完成课程所需的一切。如果您以前从未做过动画,本课程将通过易于理解的部分指导您完成每个步骤。

 

Published 5/2023
Created by Hamish Calthorpe
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English | Duration: 105 Lectures ( 29h 55m ) | Size: 29.1 GB

Make and take a professional game ready character rig, and a full set of hand keyed movement animations into engine.

What you’ll learn

The complete game character animation pipeline from Blender to Unreal
How to make professional complete game ready animation sets for an in game character.
Create a professional game ready animation rig from scratch.
Tips and tricks on creating better walk cycles, and using animation layers to build up compeling movment.
How to set up animation graphs, blend states and more in Unreal engine 5
Create a game ready character that can walk, run, jump, strafe and more!
Learn the correct way to set up a character rig, and correct export and import settings from Blender to Unreal engine.

Requirements

No experience needed. Follow along and create the animations from scratch, or use the included animation files, and learn the theory of creating a full set of game ready animations and how to set them up in an animation graph in Unreal Engine 5.
All software needed for the course (Blender and Unreal engine 5) can be downloaded for free, and the included character mesh and animation files means everything is included to complete the course. If you have never done animation before, the course will guide you through each step, in easy to follow sections.

Description

This course was created to help students or anybody learn the full game animators pipeline from Blender to Unreal. You will learn how to create a professional custom animation rig, and animate by hand, a full set of idle, transition and movement animations, and how to export correctly, and bring them all into the Unreal engine. From there you will learn how to set up an animation graph and character blueprint, and create a custom character controller that will allow you to walk, run, crouch, jump and more. No experience required, the full process is walked through in easy to follow steps broken down into logical sections, each building on the last, with lots of tips and tricks to make your animations work correctly as a complete set as used in a modern AAA game.No coding knowledge is required as everything will be created in Unreal’s blueprint system using nodes, just simply follow along and build up the character controller bit by bit, and by the end of the course, you will have a fully playable character that can move around the game world, with the satisfaction and knowledge that you created the whole thing from scratch. So lets get started!

Who this course is for

Beginner game developers interested in learning how to create professional game ready character animations, and how to implement them into a game engine.
Students wanting to get a better understanding of the full pipeline required for a games animator.

 

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