
本课程的目的是使您了解在3D建模师的专业工作环境中获得成功所需的所有东西。在本课程中,您将学习如何简化自己,成为一名快速,高效和有效的3D艺术家。在一家大公司工作时,初级艺术家面临的核心问题之一是学习如何适应工作室环境。本课程将教您对生产建模的期望以及在生产团队中工作的感觉。您将使用在整个课程中讲授的工具,技术和实践来创建对生产友好的模型。这些适用于游戏,电影和动画行业。您将使用提供的概念艺术品制作道具。
Duration Project Files Included MP4
Title: CGMA – Intro to Production Modeling
Info:
Software: Maya
Create models for a production pipeline
The aim of this course is to expose you to all of the things you’ll need in order to be successful in a professional work environment as a 3D modeler. During this class, you’ll learn how to streamline yourself to be a fast, efficient, and effective 3D artist. One of the core issues that junior artists face when working at a large company is learning how to acclimate to the studio environment. This course will teach you what the expectations are for production modeling and what it’s like to work on a production team. You will be creating models that are production friendly using the tools, techniques, and practices that are taught throughout the course. These apply to the game, film, and animation industries. You will create props from provided concept art, and at the end of the class you will assemble them into a scene–creating a vignette you can show in your portfolio or your demo reel.
Week 1 | Aesthetics
Week 2 | Topology
Week 3 | Thinking Outside the Box
Week 4 | Refining / UV Part I
Week 5 | UV Part II / Final Quality Check
Week 6 | Presenting Your Work
Week 7 | Final Submission
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