
在本教程中,我们将了解如何仅使用程序节点在 Maya 中创建风格化的眼睛。您还将学习如何连接节点,以便轻松修改虹膜和瞳孔。Redshift 用于渲染,但这些课程可以轻松应用于其他类似的渲染器,例如 Arnold – 这里的重点是程序设置。
Gumroad – Creating a Procedural Eye in Maya
Info:
In this tutorial we take a look at how you can create a stylized eye in Maya using only procedural nodes. You will also learn how to connect nodes so that the iris and pupil can be easily modified. Redshift is used for rendering, but the lessons can be easily applied to other similar renderers like Arnold – the focus here is the procedural set-up.
原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/45437.html