Zbrush Creature Sculpting for Intermediate User

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在本课程中,您将从头开始学习如何使用行业中使用的现代建模技术在 Zbrush 中创建生物和数字雕刻。我们从 Zbrush 工作流程和流程等非常基础的东西开始,然后为生物创建粗略的基本基础网格,然后演示雕刻过程,使用最先进的 PBR 方法创建纹理,最后设置照明和渲染以用于演示目的。通过课程,我们将讨论 Zbrush、Maya 和 Substance Painter 的惊人功能。

了解如何使用 Maya 为游戏创建 3D 模型和资产。建议您尝试过 Zbrush,但这不是必需的。在本课程中,我们将解释如何进行现代建模管道,并将逐步指导您

如果您想加强您在 Zbrush 中的知识并了解现代建模管道,我们将教您所有您需要的工作流程和管道。如果您是艺术家,我们将教您将资产变为现实。

本课程旨在教授艺术系学生如何使用 Maya、Zbrush、Substance Painter,让他们更有信心从零开始开发自己的角色设计。每个步骤都解释得很清楚,所以学生可以轻松地跟随。

你会学到什么?

Zbrush 工作流程入门

现代造型方法

Zbrush中的数字雕刻

为您的对象着色

创建适当的 UV

使用在游戏/动画行业中广泛使用的最新 PBR(基于物理的渲染)方法在 Substance Painter 中对您的对象进行纹理处理。

设置灯光并渲染您的项目

Published 06/2022
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 15 lectures (3h 18m) | Size: 3 GB

Becoming a pro in Zbrush Sculpting, Texturing, Lighting and Rendering

What you’ll learn
Digital sculpting in Zbrush
UV unwrap creation for complex creature shapes
PBR texturing method for creature used in animation/games
Setting up Light in Maya and rendering for final presentation
Understanding Modern modeling method practice in the industry

Requirements
Maya
Basic Zbrush knowldge

Description
In this course you will learn from scratch on how to create creature and digitally sculpt in Zbrush using a modern modeling technique used in the industry. We start with very basis stuff like Zbrush worklfow and process and followed by creating rough basic base mesh for the creature, then demonstrate the sculpting process, texture creation using cutting edge PBR method, then finally setting up lighting and rendering for presentation purposes. Through the course, we will discuss the amazing features of Zbrush, Maya, and Substance Painter.

Learn how to create 3D Models and Assets for games using Maya. It is recommended that you have experimented with Zbrush, however it is NOT requirement. In this course, we will explain how to modern modeling pipeline and will guide you step-by-step along thew ayl

If you would like to strengthen your knowledge in Zbrush and understand the modern modeling pipeline, we’ll teach you all the workflow and pipeline that you’ll need. If you’re an artist, we’ll teach you to bring your assets to life.

This course is designed to teach art students how to use Maya, Zbrush, Substance Painter and become more confident with it to develop their own character designs from scratch. Each step is explained clearly so the student can follow along with ease.

What will you learn?

Getting started with Zbrush Workflow

Modern modeling method

Digital sculpting in Zbrush

Shading your objects

Creating proper UVs

Texturing your objects in Substance Painter using the latest PBR (Physical Based Rendering) method that widely used in games/animation industry.

Setting up light and Rendering your project

Who this course is for
Beginner Maya user who would like to learn sculpting method in creature creation
Beginner Zbrush user who would like to deepen their knowledge in digital sculpting
Beginner Artist who would like to strengthen their study in games/animation industry

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/34731.html

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