
在本课程中,您将发现角色的概念化和建模过程是什么,学习一些技巧来减少渲染时间和建模,使用 Maya 2017 的新工具,超越传统的工作流程方案。
您将开始了解您将在整个课程中开发的项目。此外,Fernando 将详细介绍您的工作流程,并在您熟悉 Maya 的基本界面时为您提供指导。
您将学习拓扑原理、开发和开始对 3D 插图的主要部分建模的关键概念。您将发现在 Maya 中建模的不同工具,包括传统工具和最新工具。
创建主要表格后,您将学习使用 MASH 创建复杂的图案,并将其应用于数字插图的各种元素。
您还将创建一个装备,这将帮助您以自然的方式摆出不同的元素和角色。
然后,您将看到使用 Arnold 进行渲染的基础,您将学习利用其不同的工具来照亮场景并在 3D 插图中应用各种纹理。
26 节课 (5h 19m)
费尔南多·阿奎莱拉(Fernando Aguilera),插画家和 3D 艺术家从不厌倦探索赋予角色生命的新工具和方式。无论是对于您的专业任务还是您的个人项目,始终尝试优化资源以获得无可挑剔的结果。
Character Modelling in Maya
Fernando Aguilera, illustrator and 3D artist never tires of exploring new tools and ways of giving life to his characters. Both for your professional assignments and your personal projects, always try to optimize resources to obtain impeccable results.
In this course you will discover what is your process of conceptualization and modeling of characters, learning several tricks to reduce render times and modeling, using the new tools of Maya 2017, beyond the conventional scheme of the work process.
You will begin knowing the project that you will develop throughout the course. In addition, Fernando will detail the details of your work process and will guide you when familiarizing yourself with Maya’s basic interface.
You will learn topology principles, key concepts to develop and start modeling the main parts of your 3D illustration. And you will discover the different tools, conventional and recent, to model in Maya.
Once the main forms are created, you will learn to work with MASH to create complex patterns that you can apply to various elements of your digital illustration.
You will also create a rig, which will help you pose different elements and the character in a natural way.
Then, you will see the bases of the render with Arnold and you will learn to take advantage of its different tools to illuminate a scene and apply all kinds of textures in your 3D illustration.
26 lessons (5h 19m)
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