Cubebrush – Hulk Vol. 2: Armor Modeling Creation of Muscular 3D characters in Zbrush

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在 Zbrush – Hulk Vol. 中创建肌肉 3D 角色。2:装甲建模。掌握 Zbrush 中的硬表面建模技术。

在学习在 Zbrush 中创建肌肉发达的 3D 角色课程之前,我们必须了解这个建模阶段。

在为 3D 角色创建盔甲时,我们使用了一种称为“硬表面/刚性表面建模”的建模技术(方法),它为我们提供了此类刚性元素典型的某些饰面和细节,并使我们的角色更加真实。

在本课程中,我们将看到有机建模和硬表面建模的混合体,因为作为 3D 盔甲的构造,这必须保留角色的某些解剖线条以便更好地贴合,就像现实生活中发生的那样。

因此,在 Zbrush 中创建肌肉 3D 角色课程,尤其是第 3 卷创建绿巨人盔甲的课程非常重要,因为它为您提供了以高精度和细节开发此类建模所需的所有技术。

完成本卷后,我们将让我们的角色准备好进入下一个阶段,即数字绘画和纹理,在那里我们将应用角色的不同细微差别,当然还有 Hulk Ragnarok 的 3D 盔甲。

Cubebrush – Hulk Vol. 2: Armor Modeling Creation of Muscular 3D characters in Zbrush

Info:
Creation of Muscular 3D characters in Zbrush – Hulk Vol. 2: Armor Modeling. Master hard surfaces modeling techniques in Zbrush.

Before approaching the course Creating Muscular 3D characters in Zbrush, we must understand something about this stage of modeling.

In the creation of armour for 3D characters we use a modeling technique (methodology) called “Hard Surface / Modeling of rigid surfaces”, which gives us certain finishes and details typical of this type of rigid elements and gives us more realism to our characters.

For this course we will see a hybrid of organic modeling and Hard surface modeling, since being a construction of a 3D armor, this must preserve certain anatomical lines of the character for a better fit, as happens in real life.

For this reason, the course Creation of Muscular 3D characters in Zbrush and especially this volume 3 creation of the armor of Hulk, is supremely important, as it gives you all the techniques necessary to develop this type of modeling with great precision and detail.

After finishing this volume we will leave our character ready to move on to the next stage, digital painting and texturing, where we will arrive at the application of the different nuances of the character and of course the 3D armor of Hulk Ragnarok.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27981.html

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