
在这个标题中,艺术总监 Rafael Grassetti 展示了他在 ZBrush 中设计和创建角色的整个过程。他探索了用于勾画概念的不同工具和技术,同时保持以后为制作角色创建的心态。从角色遮挡开始,Rafael 创建辅助形状,优化模型,然后继续雕刻精细细节和纹理角色。最终渲染被带入 Photoshop 进行合成,以将最终角色说明为准备通过游戏或电影制作拍摄的产品。
Duration 2h 10m MP4
Title: The Gnomon Workshop – Designing for Production in ZBrush with Rafael Grassetti
Info:
In this title, Art Director Rafael Grassetti demonstrates his entire process of designing and creating a character in ZBrush. He explores the different tools and techniques used to sketch concepts while keeping the mindset of later creating a character for production. Starting with the character blockout, Rafael creates the secondary shapes, refines the model, then moves on to sculpting the fine details and texturing the character. The final rendering is taken into Photoshop for compositing to illustrate the final character as a product that is ready to be taken through a game or cinematic production.
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