i3D Tutorial – Next-Gen Game Development with Unity3D Vol II

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该培训产品专为需要使用强大的 Unity3D 引擎学习专业的下一代游戏开发的任何人而设计。本培训主题侧重于游戏建模的高级技术,同时使用 Unity 游戏引擎、Autodesk Softimage 和 ZBrush 之间的混合管道。向用户展示了创建实时低多边形模型的专业方法和工作流程,以及使用细分曲面创建高分辨率模型、设计理念和游戏开发概念。作为当今生产流程的一个重要方面,还教授用户如何利用 ZBrush 导入低多边形对象并将它们雕刻成可用于烘焙法线贴图和提取可在 Unity 中使用的细节的极高分辨率模型实时引擎,从而提高使用 Unity 制作的游戏的质量和真实感。艺术方法被证明可以创造出高质量的作品,而技术点则被涵盖,以遵守游戏艺术家必须遵循的重要技术限制,以便制作出对性能友好的高质量内容。向用户展示了如何从头开始设计和创建对象、创建高分辨率造型以及最终如何将数百万多边形的细节转移到低分辨率模型上的整个过程和生产流程。还介绍了数据资产交换,展示了如何尽可能轻松高效地在 Softimage、ZBrush 和 Unity 之间正确使用和传输游戏资产,这一过程通常是困难且不可预测的。学生和有抱负的游戏开发人员将接触到专业的工作流程,并了解如何在混合管道环境中进行游戏建模。高级用户和专业人士将能够学习节省时间和高效的技术,以尽可能高效地完成困难的建模任务,并了解将 Softimage、ZBrush 和 Unity 集成到他们工作室的制作流程中的优势。

Duration 2h 30m Project Files Included MP4 Year 2011

Title: i3D Tutorial – Next-Gen Game Development with Unity3D Vol II

Info:
This training product is designed for anyone who needs to learn professional next-gen game development with the powerful Unity3D engine. This training title focuses on advanced techniques for game modeling while using a mixed pipeline between the Unity game engine, Autodesk Softimage, and ZBrush. Users are shown professional methods and workflows to create realtime low polygon models, as well as using subdivision surfaces to create high resolution models, design philosophies, and game development concepts. Being an important facet of today’s production pipeline, users are also taught how to take advantage of ZBrush to import low polygon objects and sculpt them into extremely high resolution models that can be used to bake normal maps and extract details that can be used within the Unity engine in realtime, thus increasing the quality and realism of games made with Unity. Artistic methods are shown to create high quality work, while technical points are covered in order to adhere to important technical limitations that game artists have to follow in order to produce high quality content that is performance friendly. Users are shown the entire process and production pipeline on how to design and create objects from scratch, create high resolution sculpts, and finally how to transfer details from millions of polygons onto a low resolution model. Data Asset Exchange is also covered, showing how to properly work with and transfer game assets between Softimage, ZBrush, and Unity as easily and efficiently as possible, a process than can usually be difficult and unpredictable. Students and aspiring game developers will be exposed to professional workflows and understand how to work in a mixed pipeline environment for game modeling. Advanced users and professionals will be able to learn time saving and efficient techniques for completing difficult modeling tasks as efficiently as possible and learn the advantages of integrating Softimage, ZBrush, and Unity into their studio’s production pipeline.

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