
在这个视频系列中,Eric Keller 展示了他使用 ZBrush、Maya 和 Substance Painter 设计、建模和纹理原始逼真昆虫的过程,分享了他多年来为科学界和娱乐业项目开发的技术. 他谈到了他如何依赖昆虫生理学和进化生物学作为他最初概念的指导,以及如何使用 Spotlight 将照片和显微镜参考直接引入 ZBrush。Eric 将设计从使用 Dynamesh 的基本封闭一直到完成模型。这些章节着重于如何根据与其他昆虫的比较来雕刻和详细说明昆虫的特定部分。然后在 Maya 中对最终模型进行装配和摆姿势,并根据模拟现实世界的微距摄影技术进行照明和渲染。Eric 还演示了如何使用 Octane for Maya 插件来照亮和渲染昆虫的变体。虽然讲座展示了这些特定软件包中的先进技术,但一般原则可以应用于替代工作流程。讲座还包括关于蜘蛛生理学和渲染技术的额外章节。
Duration 7h 23m With Project Files MP4
Hyper-realistic Insect Design with Eric Keller
Info:
In this video series, Eric Keller demonstrates his process for designing, modeling and texturing an original realistic insect using ZBrush, Maya, and Substance Painter, sharing techniques that he has developed over the years working on projects for both the scientific community and the entertainment industry. He talks about how he relies on insect physiology and evolutionary biology as guidelines for his original concept and how to bring photo and microscope reference directly into ZBrush using Spotlight. Eric takes the design from basic blockout using Dynamesh all the way to completed model. The chapters focus on how to sculpt and detail specific parts of the insect based on comparisons with other insects. The final model is then rigged and posed in Maya and lit and rendered based on simulating real world macro photography techniques. Eric also demonstrates how to light and render variations of the insect using the Octane for Maya plug-in. While the lectures demonstrate advanced techniques in these specific software packages the general principles can be applied to alternate workflows. The lecture also includes a bonus chapter on spider physiology and rendering techniques.
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