Game Character Sculpting in ZBrush

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一旦确定了角色设计,将角色融入 Unity 游戏的第一步通常是雕刻模型。可能创建这些高度详细的雕刻的最佳工具是 ZBrush。在本课程中,ZBrush 中的游戏角色雕刻,您将学习使用 ZBrush 从 Unity 游戏剑和铲子中创建英雄角色。从头开始,您将从使用称为 ZSpheres 的非常灵活的工具创建初始骨架开始。从那里,您将学习使用 ZBrush 的几个强大的雕刻笔刷来编辑其底部的几何图形,并开始雕刻角色的所有肌肉组织和细节。接下来,您还将学习对模型进行样式化,并通过从现有形状中提取几何图形来创建诸如服装和配饰之类的东西。当你完成这个 ZBrush 课程后,您将了解从头到尾创建雕刻角色的过程。但即使我们正在构建一个侏儒,你也不仅仅是在学习构建一个角色。一路走来,你会遇到挑战,让你看到你学到的东西可以应用于许多不同类型的角色。让我们从第一个模块开始,查看我们的艺术作品,创建一个计划,并创建我们的 ZSphere 骨架。所需软件:Zbrush。创建一个计划,并创建我们的 ZSphere 骨架。所需软件:Zbrush。创建一个计划,并创建我们的 ZSphere 骨架。所需软件:Zbrush。

Duration 4h 37m Project Files Included MP4

Game Character Sculpting in ZBrush

Info:
Once a character design has been settled on, the first step in getting that character into your Unity game is often sculpting the model. Probably the best tool around for creating these highly detailed sculpts is ZBrush. In this course, Game Character Sculpting in ZBrush, you’ll learn to use ZBrush to create the hero character from the Unity game, Swords and Shovels. Working from the ground up, you’ll start by creating the initial armature using a very flexible tool called ZSpheres. From there, you’ll learn to use several of ZBrush’s powerful sculpting brushes to edit the geometry at its base and to begin sculpting in all the character’s musculature and detail. Next, you’ll also learn to stylize your model and to create things like clothing and accessories by extracting geometry from existing shapes. When you’re finished with this ZBrush course, you’ll have learned the process of creating a sculpted character from start to finish. But even though we’re building a dwarf, you’re not just learning to build one character. So sprinkled in along the way, you’ll get challenges that will allow you to see that what you’ve learned can apply to many different kinds of characters. Let’s start with the first module by looking at our artwork, creating a plan, and creating our ZSphere armature. Software required: Zbrush.

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原创文章,作者:steven,如若转载,请注明出处:https://rr3d.cn/27833.html

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