影视生物及概念设计师 Neville Page 分享了他为实际妆容特效设计角色的完整工作流程。在这个长达 3.5 小时的综合工作坊中,Neville 将讨论并演示他称之为“虚拟妆容设计”的流程,详细展示他为包括《星际迷航》以及电视剧《星际迷航:发现号》、《皮卡德》和《奇异新世界》在内的多部电影进行妆容设计。
在这个富有洞察力的研讨会上,内维尔将教授如何创建虚拟设计并将其转化为实际妆容。他从皮肤开始:对自己的头部进行扫描。利用这些头部扫描数据,他演示了如何在 ZBrush 中进行创作,就像处理真人模型一样;只不过,他不是使用真正的粘土,而是使用数字粘土来构建设计。艺术家们可以跟随他从头开始设计和构建一个角色,确保解剖学上的可信度、实际可行性和坚实的设计基础,同时还可以观察他如何处理过程中的错误和意外的惊喜。
虚拟化妆设计的目标是能够向客户(例如电影/电视导演)展示角色的最终造型。因此,除了探索设计本身之外,Neville 还会考虑化妆师可能使用的材料,例如乳胶或硅胶。本次研讨会将探讨所有这些考虑因素,并逐步推进设计过程。在第二卷中,Neville 将重点关注最终设计的呈现,包括色彩、材质、灯光和渲染。目标是让导演能够看到最终呈现的效果,并充分了解角色在片场的最终呈现效果。
对于任何想要创作不仅在概念上引人注目,还能在实际妆容中实现的角色的艺术家来说,这个工作坊都弥足珍贵。对于希望提升数字雕刻技能的艺术家来说,Neville 的专业工作流程和 ZBrush 行业经验也将使其受益匪浅。

Duration 3h 36m MP4
Title: The Gnomon Workshop – Virtual Makeup Design: Volume 1 – Designing Characters in ZBrush with Neville Page
Info:
Film and TV creature and concept designer Neville Page shares his complete workflow for designing characters for practical makeup FX. In this comprehensive 3.5-hour workshop, Neville discusses and demonstrates a process that he has termed “Virtual Makeup Design,” showcasing exactly how he designs makeup for films includingStar Trek, as well as the TV series Star Trek: Discovery, Picard, and Strange New Worlds.
In this insightful workshop that teaches how to create virtual designs that will be turned into practical makeup, Neville begins with the skin: a head scan of himself. Using this head scan data, he demonstrates how to work on top of it in ZBrush, just as he would if he were working with a physical life cast; only, rather than working with real clay, he’s using digital clay to build up the design. Artists can follow along as he designs and builds a character from the ground up, ensuring anatomical believability, practical feasibility, and a strong design foundation while also seeing how he tackles mistakes and happy accidents along the way.
The goal with Virtual Makeup Design is to be able to present to clients – i.e. a film/TV director – what a character will look like, so as well as exploring the design itself, Neville also considers the materials a makeup artist may use, such as latex or silicone. This workshop discusses all of these considerations as he progresses through the design process. In Volume 2, Neville will focus on the presentation of the final design, including a focus on color, materials, lighting, and rendering. The goal will be for a director to see the final presentation and fully understand how the character will look on set.
This workshop is invaluable for any artist looking to create characters that not only look compelling in concept but can also be realized in a real-world makeup application. Artists looking to develop their digital sculpting skills, in general, will also benefit from Neville’s professional workflow and industry experience using ZBrush.
00. Preview
01. Setting up the Base
02. Creating the First Makeup
03. “Nosferatu”
04. Adding Context
05. Refinements
06. Costume
07. Pose One
08. Skin Textures
09. Costume Details
10. Pose Two
11. “Lizalien”
12. Committing
13. Textures
14. Opportunity
15. More Texture
16. Additional Details
Software: ZBrush
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