
在ZBrush 4 Essential Training中,Ryan Kittleson 将 ZBrush 介绍给从另一个雕刻程序过渡的艺术家,或者可能只是需要一些帮助来了解这个强大的数字艺术包的细节。该课程涵盖了 ZBrush 中最流行的数字绘画和雕刻工具和技术,并解释了如何将模型和纹理贴图导出到其他程序以用于游戏、电影、美术或 3D 打印。该课程还重点介绍了 ZBrush 4 中的新功能,例如 ShadowBox、剪辑画笔和 LightBox。练习文件包含在课程。
主题包括:
* 使用透视图和地板
* 使用 ZSketch 创建网格
* 从现有网格中提取
* 管理细分级别
* 使用 alphas
* 屏蔽模型的某些部分
* 使用变形
* 使用子工具
* 使用转置变形
* 绘画和纹理
* 创建 UV 贴图
Lynda – ZBrush 4 Essential Training (updated May 07, 2015)
832MB | Duration: 2h 58m | Video: AVC (.mp4) 960×540 15fps | Audio: AAC 48KHz 2ch
Genre: eLearning | Level: Beginner | Language: English
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
Topics include:
* Using perspective and floor
* Creating a mesh with a ZSketch
* Extracting from an existing mesh
* Managing subdivision levels
* Working with alphas
* Masking off parts of a model
* Using deformation
* Using subtools
* Deforming with Transpose
* Painting and texturing
* Creating UV maps

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