
在这些课程中,我们将开发一个易于控制的人群模拟系统,其中几何体实例化到 Maya 的 nParticle。Maya 强大的粒子实例化系统,以及精确控制粒子沿表面运动的能力,可以轻松创建沿着表面爬行的昆虫大军。
通过发射到次要 nParticle 对象,我们将创建昆虫从该表面掉落或起飞的错觉。创建和运行时表达式以及噪声和斜坡节点将用于构建最终用户友好的控制系统,该系统将管理粒子行为的所有方面,包括出生、死亡、发射率和运动。
Duration 3h 51m Project Files Included MP4
Throughout these lessons we’ll develop an easy to control crowd simulation system with geometry instanced to Maya’s nParticles. Maya’s robust particle instancing system, along with the ability to precisely control particle movement along a surface, makes it easy to create an army of insects crawling along a surface.
By emitting into secondary nParticle objects we’ll create the illusion of insects falling, or taking off from, that surface. Creation and runtime expressions, along with noise and ramp nodes, will be used to build an end user friendly control system that will govern all aspects of particle behavior including birth, death, emission rate, and movement.
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