
我将介绍我的管道和流程。无论是主要的 CG 环境和哑光绘画,还是更多基于投影的哑光绘画作品。这将主要包括使用 Redshift 作为我选择的 3D 渲染引擎,以及我如何使用 Maya、Houdini、Mari、Nuke 等来实现我的最终结果。再次感谢您的访问和支持以及我的旅程!
按材料体积顺序:Redshift (+ AOVs) / Houdini / Nuke / Speedtree / Megascans / Mari
(Redshift 红移数量最多,而 mari 仅出现在其中一个系列中)
截至 2019 年 10 月(包括)的视频教程的最新更新
Patreon – Saul Espinosa Tutorials – Redshift Houdini Nuke Speedtree
Info:
I will be covering my pipeline and process. Whether its mostly CG environments & matte paintings or more projection based matte painting work. This will consist mostly using Redshift as my 3D render engine of choice along with how I use Maya, Houdini, Mari, Nuke and more to achieve my finished result. Thanks again for visiting and supporting and on my journey!
In order of material volume: Redshift (+ AOVs) / Houdini / Nuke / Speedtree / Megascans / Mari
(redshift amounting for the most coverage, and mari just appearing in one of the series)
Latest updates of video tutorials up to (and including) October 2019
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