
我们将创建大量资产,我们将学习如何在 houdini 中使用某些节点以及如何对复杂几何进行程序化建模。
我们将从分析和了解哥特式建筑开始,看看我们如何构建自己的解决方案来创建该架构中使用的标志性窗户、拱门和柱子,然后我们将调整和组装各种资产以创建模块化块,一旦组合在一起就会在 Houdini 中创建一个非常复杂的程序环境。
然后我们将学习如何为主要资产按程序创建 uv。
对创建的大部分资产进行着色并开始照明和渲染我们的环境。
到第 5 周结束时,学生应该对 Houdini 的工作方式有非常深入的了解,并能够创建一个完全成熟的环境。
This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of houdini and how to utilise it’s procedural modeling tools to create 3d assets, create environment, shade and render using mantra as well as learn how to composite using Houdini COPs.
We will be creating a vast number of assets with each we learn how to use certain nodes in houdini and how to procedurally model complex geometry.
We will start by analysis and learn about Gothic architecture and see how we can build our own solution to create the iconic windows, arches and pillar used in this architecture, we will then tweak and assemble various asset to create Modular blocks that once put together will create a very complex procedural environment in Houdini.
We will then learn how to procedurally create uvs for the main assets.
Shade the majority of the asset created and start lighting and rendering our environment.
By the end of the 5th week the student should acquire a very deep understanding of how Houdini works and be able to have a fully fledged environment created.
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