
这个课程已经完全更新了一个全新的项目,该项目涉及建筑物破坏和大量基于粒子、烟雾、火焰和 rbd FX 的内容。
此新内容将用作示例,向学生展示如何使用所提供的知识来创建完成的 fx 镜头。
此新内容还将用于更新 Houdini 18 必须提供的所有内容。
由于这次更新和额外的内容,研讨会现在更大更密集,大约 14 周被压缩到 10 周,我们将提供有关如何有效处理内容的指导视频。
本次研讨会的目标是让以前从未使用过 Houdini 的人熟悉这个应用程序,它的各个层以及产生高质量的 FX。
注意:我们仍在研究内容,我们可能会根据我们认为最适合学生的内容添加或删除一些主题。
宣传预告片使用了大量核弹合成,在此工作流程中,我们将展示所有内容的简单合成,更高级/专门的核弹研讨会将更详细地介绍合成这些类型的镜头/特效。
说明:
本课程是为那些对 CG 有很好理解并有兴趣全面了解 Houdini 以及如何正确利用它的能力来创建粒子 FX、水模拟、破坏和体积模拟的人设计的。本课程还将涵盖深入了解如何渲染各种 FX 元素以及如何使用 Houdini COP 合成它们
我们将创建各种 FX,每个主题我们将涵盖 Houdini 的特定部分并学习如何使用少数节点
我们将有一个室内场景从我们将设计各种粒子的地方开始,同时学习如何创建复杂的视觉效果并了解粒子模拟的工作原理
然后我们将继续并开始编排这个环境的破坏,并学习如何破坏几何形状和使用子弹
一旦我们破坏了我们的环境,我们将创建一个巨大的洪水以了解和学习 Houdini 中的水模拟是如何工作的
然后我们将学习如何使用体积和烟雾模拟来创建各种基于烟雾的 FX 以增强我们在第 2 周创建的效果
我们将学习如何使用咒语对
各种 FX 进行着色和渲染,包括粒子、体积和水在所有的 fx 创建和渲染之后,我们将学习如何使用 Houdini COP 合成所有这些通道。
到第 8 周结束时,学生应该对 Houdini 的工作原理有非常深入的了解,并能够创建和渲染粒子 FX、水模拟、破坏。
Rebelway – Intro to Houdini FX
Info:
Tools: Houdini 18 & Houdini 16.5
This workshop has been completely updated with an entire new project that involves a building destruction and lots of particle based, smoke, pyro and rbd FX.
This new content is going to be used as an example to show students how the provided knowledge can be used to create a finished fx shot.
This new content will also be used to provide updates to everything Houdini 18 has to offer.
Due to this update and extra content the workshop is now much bigger and denser, approximately 14 weeks packed onto 10 weeks and we will provide guiding video on how to work through the content effectively.
The goal of this workshop is to get someone who never used Houdini before to become comfortable with the application and it’s various layers as-well producing high quality FX.
Notes: we are still working on the content and we may add or remove few topics depending on what we think is best for the student.
The promo trailer uses a lot of nuke compositing and in this workflow we will show a simple composite of everything, a more advanced/dedicate nuke workshop will cover compositing these types of shots/fx in more details.
Description:
This course is designed for people who have a good understanding of CG and interested in gaining a full understanding of Houdini and how to properly utilize it’s capacity to create particles FX, water simulation, destruction and volume simulation.The course will also cover in depth how to render the various FX elements and how to composite them using Houdini COPs
We will be creating a variety of FX and with each topic we will cover a specific part of Houdini and learn how to work with a handful of nodes
We will have an interior scene to start with where we will design various particle while learning how create complex visuals and understand how particle simulation works
We will then continue and start choreographing the destruction of this environment and learn how to fracture geometry and use Bullets
Once we destroy our environment we will create a huge flooding to understand and learn how water simulation works in Houdini
Then we will learn how to use volume and smoke simulation to create various smoke based FX to enhance what we’ve created in week 2
We will learn how to shade and render a variety of FX, including particles, volumes and water using mantra
After all the fx creation and rendering we will learn how to composite all these passes using Houdini COPs.
By the end of the 8th week the student should acquired a very deep understanding of how Houdini works and be able to create and render Particles FX, water simulation, destruction.
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