
此更新包括超过 4 小时的新视频,介绍了新的 Houdini 装配工作流程 KineFX。
我们将使用新的 KineFX 工具、触手和僵尸创建 2 个完整的游戏装备;在此过程中引入新的工作流程。
没有一个步骤被跳过,我们从零到完全装配、蒙皮和动画资产,具有多功能、动画师友好的用户界面。
本课程非常适合初学者动画师或希望从另一个 3D 包中转换其装配知识并在其游戏开发项目中利用 Houdini 的强大功能的人。
**** 卷 01 ****
学习使用 Houdini 创建动画就绪的僵尸角色装备。
在本课程中,我们将介绍技术动画师或装配工角色的基础知识。我们将逐个节点地创建一个游戏就绪动画装备,准备好部署到 Unity 游戏引擎中。在此过程中,我们将介绍 Houdini 中绑定的基本概念,并使用 Python 和 Houdini 数字资产创建一系列可重复使用的绑定工具。
完成后,您将拥有一个动画僵尸资产 – 对于 Houdini Indie 用户,我们将探索将最终的装备导出到 Unity 中进行测试。
没有一个步骤被跳过,我们从零到一个完全装配、蒙皮和动画的资产,具有多功能的用户界面。
本课程非常适合初学者动画师或希望从另一个 3D 包中转换其装配知识并在其游戏开发项目中利用 Houdini 的强大功能的人。
Last Updated 07/2021
MP4 | Video: h264, 1280×720 | Audio: AAC, 44.1 KHz, 2 Ch
Genre: eLearning | Language: English + srt | Duration: 89 lectures (12h 26m) | Size: 6.8 GB
Learn to create custom, game ready animation rigs in Houdini 18.5 with KineFX
What you’ll learn
Learn to create a custom game ready animation rig in Houdini
Requirements
A basic understanding of Houdini and its interface
Description
Updated for Houdini 18.5 KineFX
**** Volume 02 ****
This update includes over 4 hours of new video introducing the new Houdini rigging workflow KineFX.
We will create 2 complete game ready rigs using the new KineFX tools, a tentacle and a zombie; introducing the new workflows along the way.
Not a single step is skipped, we go from zero to fully rigged, skinned and animated assets, with versatile, animator friendly user interfaces.
This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.
**** Volume 01 ****
Learn to create an animation ready zombie character rig with Houdini.
In this course we cover the fundamentals of the role of the Technical Animator or Rigger. We will create, node by node, a game ready animation rig ready to deploy into the Unity Game Engine. Along the way we will cover the fundamental concepts of rigging inside Houdini, and create a range of reusable rigging tools using Python and Houdini Digital Assets.
After completion you will have an animation ready zombie asset – and for Houdini Indie users we will explore exporting the finalized rig into Unity for testing.
Not a single step is skipped, we go from zero to a fully rigged, skinned and animated asset, with a versatile user interface.
This course is ideal for beginner animators or someone who is looking to translate their rigging knowledge from another 3D package and leverage the awesome power of Houdini in their game development projects.
Who this course is for
Game Developers, Animators, Technical Animators, Riggers, 3D Animators, 3D Modellers
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